For a real-life example check Top Gear's visit to the Bonneville Salt Flats: http://www.youtube.com/watch?v=vrKPPdTuk8I. "To reach our targets we'll have to get the wheelspin off the line exactly right. Every gear change, exactly right. We'd have to get our line in the salt, exactly right. Every bit of the run would have to be perfect."
Awesome By Proxy: Addicted to Fake Achievement
11–20 of 29 posts
Re: Awesome By Proxy: Addicted to Fake Achievement
#12Re: Awesome By Proxy: Addicted to Fake Achievement
#13It's main points are is games like WoW teach the wrong lessons, like "investing a lot of time in something is worth more than actual skill". This addresses MMOs more specifically, but relates to the larger point raised by the pixelpoppers article.
Re: Awesome By Proxy: Addicted to Fake Achievement
#14Re: Awesome By Proxy: Addicted to Fake Achievement
#15Some types of RPGs do have another attraction, that appeals to the "Master" style: they give you a single system, and steadily tack options onto it. While your character does improve as a result of this, if the game is well-designed, the difficulty remains roughly constant or increases over the course of the game. This gives you the opportunity to master aspects of the system in more manageable chunks. That is, it ta…
I've never quite experienced this exact ideal, but I've come close. And I've also been beaten, which makes the next time even sweeter when my adjusted strategies carry the day.
This turns the game into a bit of a puzzle. Despite your mentioning them, Final Fantasies have typically been very good at this, if you take the minimal/"easy" game path. Which does mean not doing all the extras, but as FF games get bigger and bigger via copy&paste questing I'm finding this is less of an issue than it used to be. (You can still do the "postgame" stuff if you're that into it.)
The Persona series also involve some skill and some luck; sometimes I find it hard to believe how one error can be the difference between wiping my party out without me touching the enemy and my wiping out the enemy without them touching me. It doesn't seem like it should work that way, but it has happened to me numerous times, where even a well-leveled party for where they are gets themselves wiped out because I had a momentary brain fart and hit the wrong command in the first round. It's a very mathematically unstable system, vs. FF's very stable/predictable one, but great fun.
Re: Awesome By Proxy: Addicted to Fake Achievement
#16Solo computer games are fun for recreation* but until the AI in them starts approaching humans levels they will never challenge you the way real people can. Learning a martial art, studying math/computer science or playing a team sport (even if it's a LAN strategy game) seems to me a much better way to build muscles (physical, mental, social).
*but playing them too much is probably a sign of akrasia... http://lesswrong.com/lw/15w/experiential_pica/
However games which train actual working memory (e.g. Dual N-Back) may be an exception.
Re: Awesome By Proxy: Addicted to Fake Achievement
#17Your defeat has brought chaos to the Federation. Your cowardice and betrayal shall be known throughout the stars. Your decaying corpse will be an object for ridicule and scorn. Disgrace will follow your family for centuries.
Once adorned and worshipped by all. Your rotting flesh will serve as a reminder of the price of failure.
Oh, the horrible pain of defeat....
Game Over
Re: Awesome By Proxy: Addicted to Fake Achievement
#18Re: Awesome By Proxy: Addicted to Fake Achievement
#19Me too. I used to think it was cool to make no effort at all but still come first - although, away from school, I put a lot of effort into coding, and was really proud of seeing deeper, solving difficult problems and getting results.
In changing this, one concept I've used is: value inputs, not outputs.
Side note: if one places RPG's in the same category as books and movies (in which the reader identifies with the protagonist), they can be seen as having a mastery orientation...
Re: Awesome By Proxy: Addicted to Fake Achievement
#20I think many action-oriented games are just as guilty of this. Instead of leveling up your character, the skilling-up mechanism is memorizing the hazards in the levels; with enough patience the player memorizes the pattern and repeats back the appropriate response and wins. While this may teach a "pocket-simon" memory skill, it still rewards patience over strategy or reflexes or whatever else might be developed.