Why does this look like Three.JS code? It seems to have very similar capabilities (although Famo.us seems to have less features) and even the code seems to be familiar to me as a ThreeJS guy. Also I'd argue that ThreeJS can make for better looking results: https://clara.io/view/193070f2-e8af-4afc-a531-9d82338b5288
Code that deals with 3D space tends to look similar. Design patterns that work in such contexts tend to be common sense. Three.js can make far better looking results currently because it's a full-fledged, mature 3D engine. Famous isn't designed to compete with that. It's really intended to sort of merge DOM and 3D content so you can use both in a unified manner. Also, trashing someone else's product while plugging yo…
Famous Engine – JavaScript library for animations and interfaces
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Re: Famous Engine – JavaScript library for animations and interfaces
#62I tried to build a website with the "old" famo.us, but it was slow going, once you'd got past the initial setup. You're on your own for widgets! Also, "famous" or "famo.us" is a BAD name. Sorry, but you can't google for help or tutorials. Google for "famous websites" or "famous tutorials", see what you get. :-/ slow going.
Famous Engine is a complete rewrite. 0.3 was doing a lot of unnecessary matrix multiplications on a frame by frame basis. It also produced a lot of garbage, resulting into a frame drop every time the GC ran. Famous Engine produces basically no garbage at all. It has an event based system for updating transforms. I apologize for your bad experience with "old" famous, but please keep in mind that we started from scratc…
Re: Famous Engine – JavaScript library for animations and interfaces
#63The bit that I find most impressive is the mixed mode demo ... http://famous.org/learn/MixedMode/index.html ... Putting an iFrame on a 3D model and still being about to use the page that's loaded is cool. The problem with that is that there are so few use cases where you'd actually want to do that.
Re: Famous Engine – JavaScript library for animations and interfaces
#64The bit that I find most impressive is the mixed mode demo ... http://famous.org/learn/MixedMode/index.html ... Putting an iFrame on a 3D model and still being about to use the page that's loaded is cool. The problem with that is that there are so few use cases where you'd actually want to do that.
Yeah, I found this pretty cool as well. Plus from inside the iframe you can keep navigating to the Learn tutorial page over and over again inside laptops and create a cool snake like laptop, lol.
Re: Famous Engine – JavaScript library for animations and interfaces
#65Re: Famous Engine – JavaScript library for animations and interfaces
#66Earlier quoted context omitted.
They regularly spotlight apps on their mailing list[1]. For example: - World Cup App Spotlight[2] - InkaBinka[3] (Only the mobile apps?) [1]: http://us5.campaign-archive2.com/home/?u=4656ba2b0a364690c85... [2]: http://wc.complex.com/ [3]: http://inkabinka.com/
Those two examples are really poor, the usability is terrible in both cases, and the effects are not impressive enough to be worth giving up core features like zoom and copy / paste.
Re: Famous Engine – JavaScript library for animations and interfaces
#67I tried to build a website with the "old" famo.us, but it was slow going, once you'd got past the initial setup. You're on your own for widgets! Also, "famous" or "famo.us" is a BAD name. Sorry, but you can't google for help or tutorials. Google for "famous websites" or "famous tutorials", see what you get. :-/ slow going.
Maybe they should change the name to Famo Engine.
Re: Famous Engine – JavaScript library for animations and interfaces
#68https://github.com/Famous/famous" onclick="trackOutboundLink('https://github.com/Famous/famous'); return false;" class="main-nav-link">Github
Not an important thing and definitely in the realm of `my fault`. The only script I see available to allow is google analytics.
Re: Famous Engine – JavaScript library for animations and interfaces
#69The bit that I find most impressive is the mixed mode demo ... http://famous.org/learn/MixedMode/index.html ... Putting an iFrame on a 3D model and still being about to use the page that's loaded is cool. The problem with that is that there are so few use cases where you'd actually want to do that.
2 years ago... http://learningthreejs.com/blog/2013/04/30/closing-the-gap-b...
Re: Famous Engine – JavaScript library for animations and interfaces
#70From a development efficiency perspective, Famous is not as good as Angular or React. From a rendering perspective, it's not as good as three.js. It's not yet a leading tool. Jack of all trades, master of none. Maybe it will make more sense when VR platforms become mainstream.
What was released today was a rewrite of the Famous core engine, so you can't really compare it to Angular or React. Three.js is a far better comparison, though the two have different specialties since Famous isn't trying to be pure WebGL. The Famous team is working on a framework that will interface with their core engine, making things far cleaner at the application level while facilitating less painful integration…