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Testing the 12-inch MacBook's Performance with Windows 10

alexvking.com

141–150 of 172 posts

Re: Testing the 12-inch MacBook's Performance with Windows 10

#141

Earlier quoted context omitted.

You guys have knocked it out of the park with the start menu. It's wonderful. Besides occasionally having to kill explorer because it becomes non-responsive it's been an absolute pleasure to use. I really like that you guys have downgraded the size a bit since earlier builds; really sleek and useful now.

> Besides occasionally having to kill explorer because it becomes non-responsive it's been an absolute pleasure to use. Sigh.

You're talking about pre-release software.

Re: Testing the 12-inch MacBook's Performance with Windows 10

#142

Earlier quoted context omitted.

Step one: Install Cmdr http://gooseberrycreative.com/cmder/ Step two: If on !Win10, use the chocolatey nu-get package manager ( https://chocolatey.org/ ), but if on Win10, I _think_ the native package manager will be a drop-in, tho I'm not sure. That is literally _all_ you have to do to get 90% of what I do on a linux terminal into a windows console.

Didn't you forget to add Cygwin there?

Unless you have to execute (ba)sh-native scripts in Windows, I find Cygwin way too cumbersome. As I mentioned above, UnxUtils gets you the tooling without the path delimiter headaches.

Re: Testing the 12-inch MacBook's Performance with Windows 10

#143

Earlier quoted context omitted.

Touch screen on a laptop. Yuck.

Yeah, who wants a touch screen on a laptop that converts into a tablet? That's just crazy. Man, fuck those people for adding functionality that I don't even have to use in laptop mode, but which is essential in tablet mode.

I don't want a touch-screen on a tablet, either, because I don't want fingerprints on it when I'm reading on it. Which is why my Surface Pro 3 is essentially only a laptop, because using Windows 8.1 (and 10) in pen-only mode is unpleasant and slow.

I'd say the same about a phone, but I don't spend my day staring at my phone.

Re: Testing the 12-inch MacBook's Performance with Windows 10

#144
post #91
post #71

Earlier quoted context omitted.

Nothing. I retroffited a soda fountain on mine.

Well if it as light as the increased weight from the addition of a touchscreen, I wouldn't mind having two! However on a serious note, its not as bad as you think. Just have to get used to it and once you do that, there won't be a going back. Think of it as something that is supposed to complement your existing workflow and not as something that would replace it. You know like have a voice assistant on your phone, yo…

I disagree, strongly. It is precisely as bad as he thinks, and what makes it worse is that it damages the viability of a pen-based workflow (which I am in favor of, because I do a lot of visual stuff and I use OneNote quite a bit).

I want to be able to disable it entirely and not smudge the crap out of a screen I'm trying to work on, but it's effectively impossible and when you do disable it it all falls back to keyboard controls and leaves you with a garbage pen exeprience.

Re: Testing the 12-inch MacBook's Performance with Windows 10

#145

Interesting read. And one takeaway is that someone is missing out on a huge opportunity with the trackpad driver :-) But the really interesting thing is the software vs hardware design challenge at Apple. From a revenue standpoint MacOS is really a small business at Apple, but its Microsoft's "iPhone" (aka one of their main revenue drivers), so it isn't surprising that Microsoft is investing more than Apple in that s…

> and one takeaway is that someone is missing out on a huge opportunity with the trackpad driver

GDI+ is the culprit here more than any one company's driver. Windows won't have an as-nice-as-OS-X experience with touchpads until GDI+ is either overhauled or dead and buried. Which makes me sad, because there are really nice things going on with Windows right now, but the feel of using it is janky and weird to me.

Re: Testing the 12-inch MacBook's Performance with Windows 10

#146
post #57

> Here's the real kicker: it's fast. It's smooth. It renders at 60FPS unless you have a lot going on. It's unequivocally better than performance on OS X, further leading me to believe that Apple really needs to overhaul how animations are done. Even when I turn Transparency off in OS X, Mission Control isn't completely smooth. Here, even after some Aero Glass transparency has been added in, everything is smooth. It's…

Hmm.. what do I have to do to experience those performance problems? I use Mint and Debian on my machines and I never have any problems. Nothing ever stutters or lags or whatever. I mainly use Firefox, the Terminal, Gimp and Libre Office. No performance problems whatsoever. And I have pretty old machines. An over 5 years old lenovo laptop and a similarely old desktop machine.

Why would you ever want to experience performance problems?

The obvious answer to experience those problems is to setup your system the same way as the people experiencing the problems, same h/w, s/w config, etc. You can look at the configs of people reporting problems on forums, in bug reports, etc.

Re: Testing the 12-inch MacBook's Performance with Windows 10

#147

Earlier quoted context omitted.

Yes, Task View and Mission Control are similar. I don't think that this speed comparison is very useful, but in my experience the graphics drivers under Windows are significantly better than on OSX or on Linux. (I run Ubuntu, OSX and Windows 10 on my retina MBP, and desktop graphics performance on Win10 is way better than the rest. By 'desktop graphics performance' I mean window management, scrolling of 2D content in…

the graphics drivers under Windows are significantly better than on OSX or on Linux An influence from its gaming heritage? I know that GPU companies definitely spend a lot more effort on improving their Windows drivers than on other OSs, because of gamers.

That and the fact that Apple just doesn't seem to care much about 3D support... the 3D stack is about 3 years out of date now, GPU drivers as well (and nVidia etc. can't update them). Yosemite had NO updates to the GPU drivers or OpenGL support at all and currently it's still about 20-30% slower on the same hardware compared to Windows.

If I'm a bit cynical, Apple is deliberately refusing updates just so they'll be able to tout huge 20% performance improvement of their proprietary Metal when they bring it to OS X.

Re: Testing the 12-inch MacBook's Performance with Windows 10

#148
post #84

Earlier quoted context omitted.

Apple's windows trackpad drivers are indeed not that great, but I haven't seen a windows laptop yet that can provide a better trackpad experience in spite of the bad drivers.

Oh pretty much all of them have better trackpad experience than Apple drivers on Windows provide. Under OS X the trackpad is stellar, but on Windows the drivers are just awful.

You're completely correct, and it's unfortunate that you're being downvoted. I'm guessing this is due to idiots who have never used Windows on a Mac laptop and think they know more than they do.

Re: Testing the 12-inch MacBook's Performance with Windows 10

#149

> Without a PrintScreen key, I had to download some software to let me take a timed screenshot. One thing I miss from OS X is the Cmd+Shift+3 shortcut. I believe the shortcut you're looking for is Cmd+Shift+S. Courtesy of OneNote, it's the equivalent of Cmd+Shift+4 on Mac OS.

Or you could just press start and open the snipping tool

Re: Testing the 12-inch MacBook's Performance with Windows 10

#150

> Here's the real kicker: it's fast. It's smooth. It renders at 60FPS unless you have a lot going on. It's unequivocally better than performance on OS X, further leading me to believe that Apple really needs to overhaul how animations are done. Even when I turn Transparency off in OS X, Mission Control isn't completely smooth. Here, even after some Aero Glass transparency has been added in, everything is smooth. It's…

And guess what... We're using the same tools available to third party app developers, in an effort to ensure the dev platform is rock solid. The Start menu is just a universal XAML app. We don't have to do any special optimization on top of what the framework offers. Disclaimer: Microsoft employee working on the Windows 10 Start menu.

I've had an odd bug where upon waking from sleep, my desktop displays the start menu persistently, without the ability to interact with it.

My current workaround is to lock the computer and unlock it again. This seems to work but it's really annoying.

It only occurs on my desktop PC and not my Surface (which has issues of its own).

Any clue if there's anything I can do here or should I just wait?

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