Over the past five years, I've been actively researching game-development. The truth is that everything you see in-game is faked in one way or another. Faking things is _really really hard_. Realistic death doesn't tie into the general character animation model because they're skeletal-based animations and not physical ones (again, fake). When rag-doll physics is employed the skeletal-based animated body is simply sw…
Yea, I think this culture is way too obsessed with the idea of binary opposites. It's just as hard to demonstrate that what seems like two distinct and opposing things are actually the same thing, and it's just that you've allowed yourself to grow into this mind that believes otherwise. You can see every life as something that is in a constant decay towards death, and you can see everything that has decayed to contribute to the creation of new life. Stars don't have life or death, yet we come from them. At some point our own complexity perplexes us, and is that where we draw the line?
As someone who has as well, dealt with more thinking about death than most people ever will in their life, I don't know if I'll ever see how I see things get expressed in a video game. I just don't think it's capable of being expressed.