Part of Paul's reasoning depends on Apps being central to the iPhone experience the same way software is central to the desktop experience. I'm not totally sure this is the case. While apps are certainly a major component to the iPhone, are they really the major factor in end-user adoption? With the exception of games, how many killer iPhone apps are there that don't already ship with the phone? The phone shipped for…
Apple's Mistake
131–140 of 285 posts
Re: Apple's Mistake
#132Though I can't marshall any evidence to support this claim, it was specifically not my impression that Apple was a company pro developers loved working with before the iPhone.
I think the "can't marshall any evidence to support this claim" is pretty critical here, because the vast majority of developers who actually write software for the Mac have loved it since OS X came out. They've loved Cocoa and they loved that the IDE and development tools were made free. And while there was a dead period due to the technically deficient underpinnings of the late Classic MacOS, before that, the Insid…
Re: Apple's Mistake
#133Re: Apple's Mistake
#134Earlier quoted context omitted.
This was a great incentive for developers of existing applications to keep updating their applications and getting it easily noticed by users. It was also a great incentive for developers to game the system and swamp the reviewers by submitting trivial updates every week to keep their apps at the top of the list. Tragedy of the commons.
Actually, I think it's a positive thing to the user, since it encourages incremental development. Anything that incentivizes "release fast and iterate often" incentivizes good development. On the other hand, it did tend to swamp the review process.
The current app store policies encourage developers to iterate apps i.e develop a bunch of apps in a month or two and hope one or two of them shoot to the top.
Developing compelling desktop level full featured apps over the long run are discouraged.
Re: Apple's Mistake
#135Re: Apple's Mistake
#136Though I can't marshall any evidence to support this claim, it was specifically not my impression that Apple was a company pro developers loved working with before the iPhone.
Re: Apple's Mistake
#137The App Store is an experiment for Apple. The publishing model has worked pretty well for Nintendo, Sony, and now Microsoft in the console games market. It should be pretty clear that's what Apple wants on the iPhone. They may lose developers to other platforms but from their perspective there's plenty of others waiting to take their place. I say it's an experiment because Apple can ditch the closed model at anytime in the future when/if it starts to negatively impact iPhone sales. If they had started open it would be impossible to go closed at a later time.
Re: Apple's Mistake
#138I see no reason to believe that geeks won't be able to work around any technical deficiency in Android - so long as no company has locked it down.
Re: Apple's Mistake
#139Earlier quoted context omitted.
I've owned two Windows Mobile phones over the past 5 years. Both allowed me complete access to install any third-party applications, in spite the fact they were on third-party cellular network. Same for Nokia. No application vetting whatsoever. Mobile platforms tend to separate critical functions in the radio from what a developer can do with the exposed APIs. Of course neither had an app store, but there were no con…
Apple's actual reason for the approval process is quality control. And by quality control, I mean everything from ensuring a lack of bugs to a polished interface and, last but certainly not least, lack of malware. Apple wants people to actually buy apps — imagine that. And how do you accomplish that? Make absolutely sure that users don't for even a second think that the app they're interested in might be crap or malw…