Escher and the Droste effect – WebGL fragment shader
1–10 of 13 posts
Re: Escher and the Droste effect – WebGL fragment shader
#2Re: Escher and the Droste effect – WebGL fragment shader
#3Re: Escher and the Droste effect – WebGL fragment shader
#4Re: Escher and the Droste effect – WebGL fragment shader
#5Re: Escher and the Droste effect – WebGL fragment shader
#6Re: Escher and the Droste effect – WebGL fragment shader
#7This spacial reasoning ability is so amazing.
Re: Escher and the Droste effect – WebGL fragment shader
#8Re: Escher and the Droste effect – WebGL fragment shader
#9I thought that this gif https://lh3.googleusercontent.com/-Izdubw7RJWk/URK2tZdqxzI/A... was already impressive, but this is just completely incredible.
More impressive is that Escher did this without a formal math training
Re: Escher and the Droste effect – WebGL fragment shader
#10Why is there visible angular distortion when you zoom in? It shouldn't happen if you do the Droste effect correctly, like this: https://www.youtube.com/watch?v=9WHdyG9mJaI#t=0m43s
http://escherdroste.math.leidenuniv.nl/index.php?menu=symmet...
The transformation is a conformal map so it should not deform angles. Other explanation is that the fragment shader is losing information in the process and that float numbers are not precise enough.
Still this is very impressive