Argh, the title of the post has the exact same amount of info as the article does. I was hoping for details on the changes to the hardware different from the current dev kit. Or more importantly, I was hoping to read why I should still care when Valve's offering is planned to come out this year and is supposedly the bee's knees.
If Valve's timing on their VR is anything like their timing for, well, everything else they do... I think the Rift will be out first.
First Look at the Rift, Shipping Q1 2016
61–70 of 142 posts
Re: First Look at the Rift, Shipping Q1 2016
#62Earlier quoted context omitted.
I would like to know what kind of computer and graphics card I need to make this thing work. Yeah, a cheaper VR headset pricepoint is nice, but not if you're just unloading all the expensive components onto the buyer via a $1200+ PC purchase. Not to mention, as someone who suffers with motion sickness with traditional games, how will the Oculus work for me? Have they solved this riddle? Will they ever? This is also w…
Carmack is an employee, primarily writing code. The company is owned and run by other people.
Re: First Look at the Rift, Shipping Q1 2016
#63Earlier quoted context omitted.
Carmack is an employee, primarily writing code. The company is owned and run by other people.
He had a huge amount of buy-in/ownership when he was brought on board and certainly had some level of executive decision making. I doubt he just gets a 1099 for $market_wage and goes home. He's swimming in stock and other perks. You don't hire him to sit locked in an office all day and not have say in your organization.
Re: First Look at the Rift, Shipping Q1 2016
#64Time to upgrade my PC. What is minimum spec graphics card needed?
The new PASCAL Nvidia cards will be out and so will the new Intel chips will be releasing this August (with potentially a progression to 7nm next year).
Re: First Look at the Rift, Shipping Q1 2016
#654K fingers crossed.
They can't even render 1080p with low enough latency and high enough frame rate currently. Are you going hooking your Occulus up to a super computer?
4k is necessary for readable text, ability to watch HD movies and using virtual monitors. Currently the resolution is too low for any of these, as in it works but not good enough for being practical.
Re: First Look at the Rift, Shipping Q1 2016
#66Argh, the title of the post has the exact same amount of info as the article does. I was hoping for details on the changes to the hardware different from the current dev kit. Or more importantly, I was hoping to read why I should still care when Valve's offering is planned to come out this year and is supposedly the bee's knees.
I would like to know what kind of computer and graphics card I need to make this thing work. Yeah, a cheaper VR headset pricepoint is nice, but not if you're just unloading all the expensive components onto the buyer via a $1200+ PC purchase. Not to mention, as someone who suffers with motion sickness with traditional games, how will the Oculus work for me? Have they solved this riddle? Will they ever? This is also w…
In terms of specs I'd buy a GPU with at least a 3TF performance, and even that it's probably going to be "mediocre" for the next 2 years. 2TF should work, too, but might not last you too long, especially for new games. Obviously, the higher the performance the better, so if you can afford to pay thousands of dollars for a gaming rig knock yourself out. It will last longer.
You might also want to keep some accessories in mind, such as the Virtualix Omni or those full body controllers, which could cost you an extra thousand dollars.
Re: First Look at the Rift, Shipping Q1 2016
#67Earlier quoted context omitted.
I would like to know what kind of computer and graphics card I need to make this thing work. Yeah, a cheaper VR headset pricepoint is nice, but not if you're just unloading all the expensive components onto the buyer via a $1200+ PC purchase. Not to mention, as someone who suffers with motion sickness with traditional games, how will the Oculus work for me? Have they solved this riddle? Will they ever? This is also w…
Carmack is an employee, primarily writing code. The company is owned and run by other people.
Re: First Look at the Rift, Shipping Q1 2016
#68I was able to get a demo of the Crescent Bay prototype (hand-built tech demo of the consumer version) at PAX East this year. I've also tried the DK1 and DK2. If you've been playing with the DK1 or DK2, the consumer version is fundamentally better. Do not assume you know what the state of the art is until you've gotten your hands on a preview. I don't know exactly what the resolution differences are, and I don't care…
Re: First Look at the Rift, Shipping Q1 2016
#69Earlier quoted context omitted.
I would like to know what kind of computer and graphics card I need to make this thing work. Yeah, a cheaper VR headset pricepoint is nice, but not if you're just unloading all the expensive components onto the buyer via a $1200+ PC purchase. Not to mention, as someone who suffers with motion sickness with traditional games, how will the Oculus work for me? Have they solved this riddle? Will they ever? This is also w…
You'll need a "gaming rig". That's the simplest way I can put it. Don't buy an "ultrabook" or an "all in one" or some $500 laptop to use Oculus. Whether it's a PC (cheaper) or a notebook, it needs to be gaming-focused one. In terms of specs I'd buy a GPU with at least a 3TF performance, and even that it's probably going to be "mediocre" for the next 2 years. 2TF should work, too, but might not last you too long, espe…
I don't think a lot of people interested in this technology realize how much hardware they will need to buy to make this work. You're looking, at minimum, a $400-500 graphic card. Assuming you have the CPU heft to handle everything else. If not then there's another $400-500 for the chasis, mb, high-end cpu, high-watt ps, fast 8-16gb of RAM, etc. And that's for a fairly mid to low-end VR box. That could be $1000 out of pocket right there on top of whatever the Oculus costs.
Re: First Look at the Rift, Shipping Q1 2016
#70Earlier quoted context omitted.
Too many people getting motion sickness could kill the VR market for years.
It already did, two decades ago