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First Look at the Rift, Shipping Q1 2016

oculus.com

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Re: First Look at the Rift, Shipping Q1 2016

#42

Earlier quoted context omitted.

I never got to use Crescent Bay, but I've got a DK2 at home. Resolution for me will be a non-issue once I can read smallish text on virtual signs/displays. I'm thinking mostly for games like Elite Dangerous and other simulators like that, where a cockpit display is part of the game. Do you think the crescent bay prototype is at that point? (this might be a naive question as it's been awhile since I've looked up anyth…

Elite Dangerous could do a bit to make their text easier to read even on the DK2 - I think they expect players to rely on other visual signals and so they shrink their text too much. That said, I think Crescent Bay would help to solve the problem.

Changing the colours (have to manually edit some config files) in elite dangerous made the text easier to read. green text on black background is a lot easier to read then red on black (black being the space in the background for the most part)

Re: First Look at the Rift, Shipping Q1 2016

#43
post #12

Argh, the title of the post has the exact same amount of info as the article does. I was hoping for details on the changes to the hardware different from the current dev kit. Or more importantly, I was hoping to read why I should still care when Valve's offering is planned to come out this year and is supposedly the bee's knees.

There is a little bit of extra information hidden inside the announcement:

* They have an input solution and will reveal it in the next couple of weeks

* The have improved the tracking and will now officially recommend standing experiences.

All in all, a Q1 release date is somewhat sad but in the big picture it won't matter.

Re: First Look at the Rift, Shipping Q1 2016

#44
post #12

Argh, the title of the post has the exact same amount of info as the article does. I was hoping for details on the changes to the hardware different from the current dev kit. Or more importantly, I was hoping to read why I should still care when Valve's offering is planned to come out this year and is supposedly the bee's knees.

The SteamVR page seays they will be releasing a developer's edition this spring. Is it supposed to be more or less the same as the consumer version? I'd figure it shouldn't be since they can use the feedback from the developer community, but I haven't heard anything about it.

No, the consumer version will have a higher screen resolution and other improvements.

Re: First Look at the Rift, Shipping Q1 2016

#45

I was able to get a demo of the Crescent Bay prototype (hand-built tech demo of the consumer version) at PAX East this year. I've also tried the DK1 and DK2. If you've been playing with the DK1 or DK2, the consumer version is fundamentally better. Do not assume you know what the state of the art is until you've gotten your hands on a preview. I don't know exactly what the resolution differences are, and I don't care…

I'm confident that both the Rift and the Vive consumer versions will be good enough.

The DK2 is pretty close, but if you use it a lot the tracking isn't good enough as are the screen resolution and the refresh rate.

All these problems have been addressed so it should be great!

Re: First Look at the Rift, Shipping Q1 2016

#46
post #12

Argh, the title of the post has the exact same amount of info as the article does. I was hoping for details on the changes to the hardware different from the current dev kit. Or more importantly, I was hoping to read why I should still care when Valve's offering is planned to come out this year and is supposedly the bee's knees.

I would like to know what kind of computer and graphics card I need to make this thing work. Yeah, a cheaper VR headset pricepoint is nice, but not if you're just unloading all the expensive components onto the buyer via a $1200+ PC purchase. Not to mention, as someone who suffers with motion sickness with traditional games, how will the Oculus work for me? Have they solved this riddle? Will they ever?

This is also why I see Sony having great success with its Morpheus headset. The PS4 is cheap as-is ($399) and if you already own one, its a no-brainer to go with their product. I'd be really surprised if Oculus ever goes mainstream. It still looks like an uber-nerds hobbyist toy like a, say, 3D printer, which technophiles have been telling us for years would be mainstream by now and in "every kitchen."

Carmack isn't stupid. He didn't sell to Zuck because he thought he'd be moving 10's of millions of product every year. He sold to Zuck because he knew that the shipping date doesn't really change things for Oculus. Its still a very rough road to mainstream acceptance and economic competitiveness. I can afford $299 for the headset, but I'm not interested in buying a super gaming box to make it work. Nor am I interested in being a beta tester for a technology known to be a bit wonky, cause motion sickness, have questionable 3rd party support, and Facebook ownership/integration/driver and API's TOS.

This is what on top of what Valve is doing, which may just steal Carmack's thunder as they have everything they need to make this work: the store, no relationship with unrelated businesses like social networking, large customer base, community goodwill, game publisher relationships, a decade plus in the game selling world, etc. If both the Valve set and the Oculus set go for $299, I can't think of any reason to even consider the Oculus.

Re: First Look at the Rift, Shipping Q1 2016

#47
post #12

Argh, the title of the post has the exact same amount of info as the article does. I was hoping for details on the changes to the hardware different from the current dev kit. Or more importantly, I was hoping to read why I should still care when Valve's offering is planned to come out this year and is supposedly the bee's knees.

If Valve's timing on their VR is anything like their timing for, well, everything else they do... I think the Rift will be out first.

Thankfully, Valve has HTC building the things instead of trying to figure out manufacturing by themselves. Maybe that's enough to get them off Valve Time.

Re: First Look at the Rift, Shipping Q1 2016

#48
post #42

Earlier quoted context omitted.

Elite Dangerous could do a bit to make their text easier to read even on the DK2 - I think they expect players to rely on other visual signals and so they shrink their text too much. That said, I think Crescent Bay would help to solve the problem.

Changing the colours (have to manually edit some config files) in elite dangerous made the text easier to read. green text on black background is a lot easier to read then red on black (black being the space in the background for the most part)

Yes, it's due to the pentile subpixel layout. It has twice as many green subpixels as red and blue.
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