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The Ultimate Guide to Pinball

hopesandfears.com

1–10 of 23 posts

Re: The Ultimate Guide to Pinball

#4
I feel fortunate, in that I traded 8 hours of software authoring for a 1971 Bally Sea Ray machine. The client was using it as a paper goods storage surface.

I brought it home, repaired the power cord, and played. It was so-so. I then started researching, found a trove of data on restoring/repairing, learned to be careful of the back panel art as well as the right kind of wax for the playing surface, and much more.

I also found companies offering replacement rubber kits, as well as spare bulbs, springs, etc. Armed with that and a repair manual, I went through the machine, taking all of the play field apart (after photos), waxed the play field surface, carefully cleaned the parts, put them all back together, replacing burnt bulbs, broken springs, and so on. There was also a lot of cleaning of copper contact points, as well as removal of oxide from the solenoid shafts and housings (some 20 or 30 of them).

New rubber _completely_ changed the dynamics - What a blast! The ball was suddenly flying around, sometimes even hitting the glass top.

It is all solenoids and relays, with one main motor that controls timing. When the ball contacts a target, it has a conducting back surface that comes into contact with another vertical contact situated right behind each target - This completed circuit energizes a specific relay, "saving" the state that the target was hit for the next subsequent rotation of the controlling motor. Without this "save" the target hitting occurs far too rapidly to be caught by the electro-mechanical machine to be scored.

The motor steps/rotates one step with each registered score (or multiple scores, again due to timing), with the appropriate "score" going to either a 10 point mechanical wheel or a 100 point wheel and each energized relay de-energized (re-armed, as it were). The motor shaft also has several (6?) discs with raised tabs at strategic places on the edge that are "read" by micro-switch followers to control various parts of the scoring electronics. The score wheel rims are labeled with the score digits, rotating like an older odometer (or gasoline pump display) with the current status (points, games remaining).

All the smaller targets hit also serve to rotate an axle that has some 20 or so copper wipers that may or may not come into contact with a random assortment of contacts laid out on a circuit board - This completes the circuit and lights up the next "randomly" lit target(s) (imagine your hand with fingers out-stretched rotating around the center of your palm with the tips of the fingers touching on a surface that may have contact points and you get the idea).

I also re-enabled the tilt-mechanism - A plumb-bob-type affair suspended within a conducting frame - Move the machine too much and another circuit is completed from the plumb-bob touching the frame, through to the tilt-circuit.

After all of that work, rather than fit an opaque back to the back box (the original was missing), I used a sheet of Plexiglas - You can see electricity arcing during operation with the room lights turned down.

Lots of fun, time to clean it again.

Re: The Ultimate Guide to Pinball

#5
It's mentioned in the article, but if you're in NYC, take a trip down to Modern Pinball (http://www.modernpinballnyc.com/).

I'm no aficionado, but paying $12 for unlimited play on around 20-30 machines for an hour was a no brainer, even just to see the difference in mechanics and design between modern day and old machines.

Re: The Ultimate Guide to Pinball

#7

It's mentioned in the article, but if you're in NYC, take a trip down to Modern Pinball ( http://www.modernpinballnyc.com/ ). I'm no aficionado, but paying $12 for unlimited play on around 20-30 machines for an hour was a no brainer, even just to see the difference in mechanics and design between modern day and old machines.

And if you're in the San Francisco Bay Area, check out the Pacific Pinball Museum in Alameda (http://pacificpinball.org/). Even more machines for a couple bucks more, and as a museum it has machines that go all the way back to the beginning of the game.

Re: The Ultimate Guide to Pinball

#8
post #7

It's mentioned in the article, but if you're in NYC, take a trip down to Modern Pinball ( http://www.modernpinballnyc.com/ ). I'm no aficionado, but paying $12 for unlimited play on around 20-30 machines for an hour was a no brainer, even just to see the difference in mechanics and design between modern day and old machines.

And if you're in the San Francisco Bay Area, check out the Pacific Pinball Museum in Alameda ( http://pacificpinball.org/ ). Even more machines for a couple bucks more, and as a museum it has machines that go all the way back to the beginning of the game.

If in Austin, check out Pinballz Arcade - easily more high end pinball machines than you'll find most anywhere.

Re: The Ultimate Guide to Pinball

#9
The article isn't really covering the modern pinball scene. While Stern is definitely the major manufacturer in play, Jersey Jack is growing and there are several more boutique manufacturers including:

Multimorphic - Offers the P3 pinball system integrating a full LCD panel with motion tracking into the playfield (as opposed to the backbox like JJ.) They also offer the P-ROC which allows replacing the CPU (a 6809/ASIC combo!) with a Spartan3 system allowing you to reprogram the rules on most 90's+ games.

Spooky Pinball - Ben Heck designed the America's Most Haunted machine, an "unlicensed" theme that is quite fun to play. I believe the first run was for 150 machines, with the next title to be announced in the near future.

Heighway Pinball - Manufacturer out of England with one title in production (Full Throttle, a motorbike theme) and are working on a licensed Alien themed pin.

There are a couple others including current and former game designers working on their own or with one of the manufacturers. This also says nothing of the pinball modding community, custom one-off games, etc.

EDIT: Completely forgot Planetary Pinball who is remaking late 90's pinball machines with modern electronics. First machine is Medieval Madness and is shipping now.

Re: The Ultimate Guide to Pinball

#10
I've been collecting pinball machines for nearly 20 years now and the recent resurgence in popularity has really breathed new life into the industry.

It was a dark time for pinball after WMS closed their pinball division in 1999, leaving second place Stern alone in the market, at a time when their quality was nowhere near what WMS was doing at the time.

Now there's a new breed of collectors who exclusively buy brand new Sterns and add all kinds of modifications to "bling" them out, and the cost of the nearly-20-year-old WMS games has skyrocketed.

Pinball has never been stronger.

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