Oh great another site that ruins the OSX back gesture.
Fractal Lab
101–110 of 156 posts
Re: Fractal Lab
#102In case the creator is reading this, please don't break scrolling. This page scrolls impossibly slowly for me. (Firefox 37.0.2, OSX 10.10.3)
Guys, stop reinventing the wheel. http://motherfuckingwebsite.com/ Browsers already implement scrolling better than you (or any of us) ever can.
The last thing you want to do with your brand is to have someone else take it over.
Re: Fractal Lab
#103Was it really necessary to implement your own scrollbar? It's absurdly slow (and therefore annoying) on Firefox/Conkeror, and seems entirely redundant when the browser handles scrolling perfectly fine.
Re: Fractal Lab
#104The speech in the video is hardly understandable (at least for me). Is there a transcript anywhere? Edit: You seriously think a comment asking for a transcript because the voice seems hard to understand deserves being down voted?
It seems very clear to me. Perhaps there's a problem with your browser sound?
Re: Fractal Lab
#105Earlier quoted context omitted.
Perhaps you could seize the opportunity to train yourself not to look for a commercial value, or indeed, any value beyond it's inherent value. To me it's obvious that this has value in itself ; and frankly, I'm surprised you don't appreciate that.
You misunderstood me-- I think this is amazingly cool and has a ton of intrinsic value. I was only suggesting that in addition to this, there could be a possibility of making some kind of product that people would like enough to pay for. That would expose more people to creating advanced fractal art beyond a small circle of technologists.
Re: Fractal Lab
#106Scrolling is completely broken. :/ (But this looks awesome!!)
I keep reading these comments on HN, but for me, I have never experienced a 'broken' scrolling effect. I browse using Chrome on OSX using: 1. my laptop touchpad and two-finger dragging, 2. the up/down arrow keys, 3. the spacebar, or 4. the scroll-wheel on my mouse. On my phone I use Android Chrome and scroll by dragging up and down. Anyway, I can't remember ever having these techniques not work. Is there some other w…
For example, some common methods are:
* scrolling with a mouse by clicking on a traditional scrollbar
(this is what is being reimplemented)
* using a scroll wheel or trackpad drag
(compatibility is *often* added for this, but not always)
* dragging touchscreen (support varies, getting better)
* using the arrow keys (sometimes supported)
..and a few of that almost always break when scrolling isn't left to the user agent: * PageUp/PageDn
* some other key to page down, such as the space bar
* a browser extension to auto-scroll the page slowly
* accessibility tools of various types
* no javascript support
* the foot pedal I made out of MIDI keyboard sustain pedals and an
old USB keyboard that is mapped to a non-standard X KeySym and
bound as an alias to PageDn in firefox (it's Meta in emacs)
* the scrolling UI for next year's Cool New Gadget that we cannot
support because the device doesn't exist yet, but the manufacturers
of the device can add support for standard HTML/DOM features
Also, even in the case where the UI method is guess correctly, the details may be different. For example, I set firefox's mousewheel.default.delta_multiplier_y to 500 so each scroll wheel click is a much larger movement of the page, because my mouse wheel is not a mouse wheel - I use thumb buttons for scrolling because the normal wheel was causing RSI problems.The basic problem is a common misconception about what HTML, where the client (via their User Agent) controls the presentation. As they are in the hands of the users, there will always be a lot of variation as those users tailor their tools to their personal needs. The only way to maintain any particular presentation feature across all clients is to turn the WWW back into TV. The alternative is learning what can be specified by the page (pixel scroll position) and what is NOT in the spec (how the user and their User Agent interact), while remembering that any of these features may not be implemented the way you think they are.
Re: Fractal Lab
#107Earlier quoted context omitted.
> Fractal Lab is my {NOT AZEIRAH'S} personal technical and creative canvas where I can explore ideas freely in my own time without obligations and support commitments, so for the moment it isn't available online or for local installation. I have some project ideas I first want to fully explore using Fractal Lab, after that I'll probably release the code. This is on his site soo... someday maybe
Failing that, his main page promotes the iOS app FRAX. Any opinions/experience about it?
Re: Fractal Lab
#108Earlier quoted context omitted.
Perhaps you could seize the opportunity to train yourself not to look for a commercial value, or indeed, any value beyond it's inherent value. To me it's obvious that this has value in itself ; and frankly, I'm surprised you don't appreciate that.
I'd be interested to know if you can give a coherent account of what "value in itself" actually means. Because from at least one interpretation - 'value in itself' means that it is not valued because it has a use in the production of something else which is valuable, but valued for its own sake. And on this definition it doesn't rule out having commercial value at all, since having commercial value simply means that…
So if I say "this is valuable", then nobody can remove that value by saying "no it's not", that just means, "I don't see value in it".
But none of this has anything to do with what eigenvalue said. With the subjective, immediate way of reasoning I am proposing, the way of spotting commercial value is saying "I want to pay money for this", which I also understand as your standpoint. But that's not what eigenvalue was saying, or rather that's not how I read it. To me it felt more like "I think this could be smartly packaged in a way that would make some other people pay money to somebody else", which I don't particularly like. Hence my reaction.
But again, mostly the wordplay which I found irresistible. :)
Re: Fractal Lab
#109Earlier quoted context omitted.
Perhaps you could seize the opportunity to train yourself not to look for a commercial value, or indeed, any value beyond it's inherent value. To me it's obvious that this has value in itself ; and frankly, I'm surprised you don't appreciate that.
You misunderstood me-- I think this is amazingly cool and has a ton of intrinsic value. I was only suggesting that in addition to this, there could be a possibility of making some kind of product that people would like enough to pay for. That would expose more people to creating advanced fractal art beyond a small circle of technologists.
Cool! We're in agreement.
Here's my take: I think there always could be a possibility of making a product that (you could convince) people like enough to pay for. (Here in my country, people literally sell shit for money. Elk shit, to be exact. Apparently, many Germans want to have it in their homes.)
But let's say you come to this wonderful small gelateria in an Italian village. The ice cream is amazing. The setting is amazing. Your experience is breathtaking. Naturally, since we're all entrepreneurs here and all that jazz, you think "I wonder if there's not a commercial value in this". So you start making some kind of ice cream cones or whatever. You make advertising which creates a longing for that experience, that we all kind of know (perhaps even from my few faltering words) of Italian ice cream on a trattoria somewhere in Tuscany. You sell the ice cream to people.
Now, did you expose more people to that original gelateria? No, you didn't! You sold them on the idea, and they got some pretty boring ice cream to eat in their pretty boring home. And you got the money.
That's an approximation of what I'm afraid might happen if you succeeded in convincing the creator to "monetize". But it's ok, you won't do that; first off, he's not here and what's more he's obviously got enough talent to make whatever money he wants to, should he so decide.
Edit: In my original reply, I didn't mean "train". I rather meant "practice". It's a subtle but important difference and I see how it can shift the perception of my message quite a bit. Forgive me, I am not a native speaker.
Re: Fractal Lab
#110In the 90s we had rendering software that took about 10 minutes to general a single 2D fractal. I loved playing with it.
When I went to university, as part of a course, we watched a video where someone had created animations by adjusting a single parameter of the (2D) fractal over time. They'd spent untold hours of processing time to generate the frames. It was magical because it helped to offer insights into how the parameters are tied to the shape of the structure. I seem to recall fractals that looked like they were slapping each other's hands.
This is the first time I've really seen fractal software in the last 10-15 years. At university we talked about how it would exist one day, but damn, that's just incredible to see.