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Fractal Lab

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Re: Fractal Lab

#61
post #46

Earlier quoted context omitted.

Vimeo videos don't have automatic captioning, unfortunately. If you are finding it hard to hear there may be a problem with your speakers or your hearing. Or possibly your soundcard - check that you're not using some sort of equalizer that's supposed to 'optimize' things for music or so using EQ curves. If everything else sounds fine and it's only this one video, then I'm not sure what to say. The speaker has a disti…

Everything else sounds fine. Its hard for me to understand him because of his accent, selectively fast speech and "somewhat nasal voice". After the beginning I could follow him but the first 30 seconds are hard for me.

Might be worth getting a hearing test. Perhaps you have selective hearing loss in that frequency range. (I'm sure there are more likely explanations, but couldn't hurt to check.)

Re: Fractal Lab

#63

I can't but help to think there might be some commercial potential here-- it looks incredibly fun to play with. Perhaps a free web-app where you can pay to have animations rendered at high resolution server-side and then placed in a Dropbox folder for download. Or something that makes music videos by using audio information to control some of the fractal parameters during an animation.

Perhaps you could seize the opportunity to train yourself not to look for a commercial value, or indeed, any value beyond it's inherent value. To me it's obvious that this has value in itself ; and frankly, I'm surprised you don't appreciate that.

You misunderstood me-- I think this is amazingly cool and has a ton of intrinsic value. I was only suggesting that in addition to this, there could be a possibility of making some kind of product that people would like enough to pay for. That would expose more people to creating advanced fractal art beyond a small circle of technologists.

Re: Fractal Lab

#64

If anybody is interested in how this stuff works, I highly recommend looking at: http://www.iquilezles.org/www/articles/menger/menger.htm and many of the fractal examples at shadertoy.com

Also, before reading that you might want to read and study the associated shadertoy example in:

http://www.iquilezles.org/www/articles/distfunctions/distfun...

which covers distance functions.

Re: Fractal Lab

#65
post #46

Earlier quoted context omitted.

Everything else sounds fine. Its hard for me to understand him because of his accent, selectively fast speech and "somewhat nasal voice". After the beginning I could follow him but the first 30 seconds are hard for me.

Might be worth getting a hearing test. Perhaps you have selective hearing loss in that frequency range. (I'm sure there are more likely explanations, but couldn't hurt to check.)

While I agree with you that a hearing test is no the worst thing one can do, ironically, some parts were so loud that I had to remove my headphones.

Re: Fractal Lab

#66
post #24

Earlier quoted context omitted.

Guys, stop reinventing the wheel. http://motherfuckingwebsite.com/ Browsers already implement scrolling better than you (or any of us) ever can.

Hilarious ... and even that site resorts to Javascript.

And according to the mentioned site, it is impossible to have a website without google-analytics.

Re: Fractal Lab

#67
First off, awesome work. This is absolutely insane. Can't wait for the previews. I want to design my next game with all fractal art, and this might just be the golden tool.

Re: Fractal Lab

#68
post #4

Earlier quoted context omitted.

> Fractal Lab is my {NOT AZEIRAH'S} personal technical and creative canvas where I can explore ideas freely in my own time without obligations and support commitments, so for the moment it isn't available online or for local installation. I have some project ideas I first want to fully explore using Fractal Lab, after that I'll probably release the code. This is on his site soo... someday maybe

Failing that, his main page promotes the iOS app FRAX. Any opinions/experience about it?

Wow! The demo video[1] is really impressive. How are those effects created, I wonder? Do the fractals get their own depth maps? How do you arrive at algorithms that look so darn beautiful, especially those metal and plastic shaders? Is there prior art for this?

[1]: http://fract.al

Re: Fractal Lab

#69
There aren't enough positive comments here. Damn this is so cool, technically rendering-wise, UX-wise, a great showcase... I love the video! Really hope the author releases the app, even if it isn't open sourced.

Re: Fractal Lab

#70
post #9

Scrolling is completely broken. :/ (But this looks awesome!!)

I keep reading these comments on HN, but for me, I have never experienced a 'broken' scrolling effect. I browse using Chrome on OSX using: 1. my laptop touchpad and two-finger dragging, 2. the up/down arrow keys, 3. the spacebar, or 4. the scroll-wheel on my mouse. On my phone I use Android Chrome and scroll by dragging up and down. Anyway, I can't remember ever having these techniques not work.

Is there some other way of scrolling that I haven't thought of, and therefore am not using day-to-day, that breaks for other people, or do I just put up with it unconciously, switching between methods 1-4 automatically on the laptop, and never notice? Or, are people using iPads or iPhones, which I do not own, and they are more susceptible? Or Browsers-other-than-Chrome, which I guess must exist ;)

Genuinely curious!

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