Python on Android
kivy.org
Python on Android
1–10 of 51 posts
Re: Python on Android
#2Re: Python on Android
#31 http://inclem.net/pages/kivy-crash-course/
2 http://pythonthusiast.pythonblogs.com/230_pythonthusiast/arc...
Re: Python on Android
#4Kivy is really cool, but getting started on it sort of sucks. Lots of compilation errors (especially if you're trying to install on windows) due to its dependencies on pygame (and therefore cython, and therefore a particular version of MSVS for the specific dll... all a hassle). The on-site tutorials are sort of obtuse too, if you're looking to do UIs rather than games - until other resources[1][2] became available,…
Re: Python on Android
#5Kivy is really cool, but getting started on it sort of sucks. Lots of compilation errors (especially if you're trying to install on windows) due to its dependencies on pygame (and therefore cython, and therefore a particular version of MSVS for the specific dll... all a hassle). The on-site tutorials are sort of obtuse too, if you're looking to do UIs rather than games - until other resources[1][2] became available,…
On Ubuntu it's really easy though. This is why I switched OSes a few years ago. Things are just easier if you use the same platform as other developers.
Re: Python on Android
#6Re: Python on Android
#7The reason I chose to work on this is while you can already create an application using Kivy, it sort of exists in its own world compared to standard Android apps. Because you don't have separate activities, you can't really do stuff like have one of them be launched to handle a specific file or URL (disclaimer: what I'm building can't either yet). There's also the same issues you get with mobile apps that are web apps in an APK, where someone has attempted to reimplement native UI widgets and there's certain behaviours that are not quite right or missing, or you can't use them yet because they haven't been replicated in your environment yet.
So basically what I'm doing is the Python equivalent of Xamarin.Android (https://developer.xamarin.com/guides/Android/ ) built on some of the Kivy tools. The idea is that you'd have the bulk of your logic in cross platform Python and a thin UI layer for any platforms you had. And in the future if someone made a similar thing for iOS, you could build a layer overlying the two of them and get actually native behaviour on both.
Overall I've gotten it to the stage where you can create activities, access some standard UI elements and launch third-party apps via Python code, but like I said, it's still at a pretty early stage.
I'd intended to open source it when it got to a more usable state, as it's pretty much in proof of concept state atm. (bugs ahoy, tests and docs are very lacking, feature coverage is low, setup is a PITA, and the API is too close to the Java API to make for nice Python). These are problems I believe are fixable. If you want to see the current state of it though, it's on https://bitbucket.org/tonyfinn/pydroid , but it's a bit off how far I'd like to be before sharing it.
Re: Python on Android
#8Re: Python on Android
#9So, I've actually been working for the past while on a project to allow building more native apps on Android using Python. It is built on the Kivy tools, but I have had to make some changes to python-for-android specifically because it's not as seperated from Kivy as the developers think. I've also had to make a small change to PyJNIus, as it has a dependency on SDL when on Android. The reason I chose to work on this…
Re: Python on Android
#10Kivy is really cool, but getting started on it sort of sucks. Lots of compilation errors (especially if you're trying to install on windows) due to its dependencies on pygame (and therefore cython, and therefore a particular version of MSVS for the specific dll... all a hassle). The on-site tutorials are sort of obtuse too, if you're looking to do UIs rather than games - until other resources[1][2] became available,…
In normal use on Windows, this isn't as noticeable as these projects either have binaries on PyPI for Windows or else installers from their own site, but when you actually do need to compile stuff (because you're cross compiling for Android), it's a bit of a mess.