Earlier quoted context omitted.
This is not an equilibrium; the down-winders would not vote unless they thought that vote mattered. In any case we have a nominating process to avoid this sort of manipulation; see http://ssrn.com/abstract=2321904 or http://ssrn.com/abstract=2343956 .
My point is: it is a bad situation, equilibrium or not. And some down-winders have to vote if the factory votes a little bit each time. Or even if the factory threatens to vote (and then doesn't). If all the magic is in the nominating process- then we really don't need the voting mechanism.
Quadratic Voting (2014)
101–110 of 156 posts
Re: Quadratic Voting (2014)
#102With all due respect, it sounds like while it might fight flaws common to other voting systems, pay-back based voting will have its own gamesmanship. Consider 1,000 voters upwind of a factory and 1,000 more voters downwind. Suppose the factory wants to stop scrubbing its exhaust for a savings of $1,000 (to itself) and cost of $10 to each down-wind voter (in health costs). All the factory has to do is propose the same…
Just because it could be gamed is not a reason to wholly dismiss.
Re: Quadratic Voting (2014)
#103Re: Quadratic Voting (2014)
#104Earlier quoted context omitted.
> Billionares are vastly outnumbered by thousandaires. While true, the billionaires' liquid and un-accounted-for dollars vastly outnumber the thousandaires'. If Joe Average has to choose between voting on something and paying his mortgage, while Jim Squillionaire is choosing between voting and buying another jet (yes, hyperbole; my point still obtains), guess whose votes you're more likely to see...
I just explained why spending $1 billion on votes won't affect the outcome of politics, in the other sentence of my post, that you didn't quote. That's part of the reason the cost of votes is nonlinear in this scheme.
Re: Quadratic Voting (2014)
#105Earlier quoted context omitted.
The paper covers this. The solution is to force a commitment of votes before you can propose a vote on an issue.
So factory votes $1 each time (small commitment, forcing some fraction of the down-winders in unless they can form a coalition).
Re: Quadratic Voting (2014)
#106I'm interested to know what the authors think about the problem that could be called vote splitting or support buying, which would be akin to vote buying in one-person-one-vote system. This seems particularly relevant because, unlike most systems, buying the support of small numbers of voters could be useful. Consider the case given elsewhere in this thread of 10,000 voters willing to pay only $1 against a proposal,…
More specifically, even if you do go to the trouble of outright buying people's votes, since secret ballots are generally considered the way to go (though they haven't always been, even relatively recently), it's extraordinarily difficult to have confidence in the value of your 'purchase' because you have no way of knowing if the person you paid off did it.
In this system, the scaling may make it a lot easier to identify that a person followed your directions and spent a particular amount on the vote...
Re: Quadratic Voting (2014)
#107Earlier quoted context omitted.
So factory votes $1 each time (small commitment, forcing some fraction of the down-winders in unless they can form a coalition).
...as in an actual financially significant amount
Re: Quadratic Voting (2014)
#108pas on vote buying, linear vote buying is bad according to the same theory that predicts QV is good. The only equilibrium under linear vote buying is that the single most intense (or wealthiest) individual has her way at everyone else's expense. This intuition seems to underly much of the discussion here, but only applies when vote buying is linear. The logic, as cwp pointed out, is Tullock's. So while QV is much bet…
In a QV system one can bypass the quadratic penalty by buying people's votes directly for a small premium.
Re: Quadratic Voting (2014)
#109How does quadratic voting get around Arrow's Theorem?
Re: Quadratic Voting (2014)
#110Take any vote as an example. One side announces they will pay a mighty sum (or have already marshalled a sufficiency) towards a vote Con to scare off those supporting an opposing vote Pro.
Pro voters may react either by believing this signal (and not voting/ buying in at all) or issuing their own claims - all are strongly incentivised to exaggerate their own preferences and strength of support prior to the vote.
Bad signalling is bound to occur AFAICT
1. To win the vote cheaply with FUD by scaring off both the apathetic (apathetes, let's call them that) and some percentage of the previously committed.
2. To punish the winning side financially (maximising Winner's Curse) in case of my side losing. This benefits the losers by weakening the winners as a precautionary measure for the next round of voting on some other issue too. That is, I may be likely to oppose the opponents of gay marriage on other issues too, for example. So it's 'worth it' to hurt them.
As an aside, QV appears to have a limited concept of time and the irrational (pre-vote FUD, post-vote revenge) alike. There is a distinct taste of 'rational actors' acting rationally (when will they learn?) underpinning the scheme generally.
3. To benefit from maximising pro-rata payout if you are a canny apathete.
I must be missing something very obvious here and would be delighted to be corrected. Otherwise QV looks like a fascinating, useful and interesting probe for tabletop scenarios (using virtual currencies for expressing trivial preferences, say).