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SpaceX Stats

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11–20 of 49 posts

Re: SpaceX Stats

#11
The number of dragon missions of 6 is incorrect, there has so far been 6 CRS flights plus 2 demo flights.

"Vehicles landed" of 0 isn't technically correct. There have been several grasshopper and F9R-dev landings.

The "quickest turnaround" also says -62 days for me...

Re: SpaceX Stats

#13
This is cool! It'd be cool to have a .json version of this page as well to see what other people could do with it! Stats are better with context - if you could do the same thing with NASA/ULA/China/India/ESA/etc it'd be even more illustrative.

Also, +1 for getting rid of the scroll-assist. Kind of annoying.

Slightly off topic: does anybody know if they're going to try controlled recovery of today's launch vehicle?

Re: SpaceX Stats

#15
post #13

This is cool! It'd be cool to have a .json version of this page as well to see what other people could do with it! Stats are better with context - if you could do the same thing with NASA/ULA/China/India/ESA/etc it'd be even more illustrative. Also, +1 for getting rid of the scroll-assist. Kind of annoying. Slightly off topic: does anybody know if they're going to try controlled recovery of today's launch vehicle?

Dev here. Will remove scroll assist in next release :). API, allowing you to pull raw data planned.

No landing today, too heavy and going too far.

Re: SpaceX Stats

#16

I get to see the Website for a brief second, then, "You need Javascript enabled to view this website. Try again... " even though it displays at first. Nonsense.

Dev here. Good luck creating a countdown site without JS (and no, meta-refresh doesn't count).

Re: SpaceX Stats

#18
post #5

At least one stat shown is already out of date; the quickest turnaround so far was 19 days, from launch 15 (DSCOVER) to launch 16 (two comsats). They will improve on this if they get the TurkmenAlem launch off today. Agreed with others on the funky scrolling, btw: violating user expectations about how common UI actions ought to work is a bug in your site, not a feature.

Dev here. Quickest turnaround was actually 14 days last year, but yep, that needs fixing.

Scrolling will be removed in next release.

Re: SpaceX Stats

#20

It's easy to count hours worked, so it's not countless. It's also not a positive. Did space shuttle workers work unlimited hours?

Dev here. Stop taking such a literal interpretation. Unless you're being purposefully dense, it's obvious that it's meant to be a figurative statistic to represent the hard work that's gone into building SpaceX. Many workers who I know work their asses off there.
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