I recently reactivated my old WoW account and purchased Warlords of Draenor out of curiosity, and ended up getting my Orc Death Knight to the new level cap of 100. This article only scratches the surface on why the old worlds are abandoned. As with most modern MMOs, the endgame begins at max level. In order to help players level faster, Blizzard added a heirlooms mechanic in the second expansion (Wrath of the Lich Ki…
I think you're clearly correct about the game beginning at max level, but I don't think heirlooms or exp boosts changed anything. Even in vanilla, there were accepted "do this to level as quickly as possible" routes. No one really hung around silithus pre-AQ, with the small exception of people who chose to level there (and there were much better zones to do that). WoW and mmos in general just don't encourage explorat…
Forgotten Corners of World of Warcraft
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Re: Forgotten Corners of World of Warcraft
#42When I played WoW I would actively seek out zones with fewer players in order to level up.
Re: Forgotten Corners of World of Warcraft
#43Interesting note: every ghost-town of a zone in WoW, and some of them were ghost-towns immediately, cost N fully realized software startups to develop. (Like, mid-single-digit million dollars per zone.) It's one of those things to keep in perspective when folks say "Why did anyone sink $1.2 million into $A_FIELD_I_DON'T_CONNECT_WITH?" I don't know, but that's literally less than it cost to put that mid-30s swamp leve…
Re: Forgotten Corners of World of Warcraft
#44Re: Forgotten Corners of World of Warcraft
#45I have played my fair share of MMOs, and the game I spent the most time exploring the world was LOTRO. (lord of the rings online) It has been 5 or so years since I played, so not sure if it is still the same, but back then they had some deeds system where each region had challenges to kill a certain amount of creatures or explore different locations and would reward you with permanent stat boosts. I remember our guil…
Re: Forgotten Corners of World of Warcraft
#46I recently reactivated my old WoW account and purchased Warlords of Draenor out of curiosity, and ended up getting my Orc Death Knight to the new level cap of 100. This article only scratches the surface on why the old worlds are abandoned. As with most modern MMOs, the endgame begins at max level. In order to help players level faster, Blizzard added a heirlooms mechanic in the second expansion (Wrath of the Lich Ki…
Having played both WoW and Guild Wars 1 (not 2), I think Guild Wars 1 had the best solution of them all -- virtually all the content in the game is "max level" endgame content. They don't use the mechanic of more and better gear as a reward, so content doesn't get obsoleted by that.
Re: Forgotten Corners of World of Warcraft
#47Blizzard is taking steps to allow people to see old dungeons, but they have not yet created incentives to keep people exploring old content. Arguably, it's not a great idea to spread people out... as the game population dwindles it's better to keep the players in the same zones so they feel like they are in a populated world and not a single-player game.
Anyway agree there are some really cool parts of the game that ANYONE could see... but they get abandoned. I care more about old dungeons and old raids, but really they've done a good job of allowing players to see that content and farm it for transmog gear and nostalgia.
Re: Forgotten Corners of World of Warcraft
#48God that was painful :-). I lost a lot of time in WoW, perhaps it was an escape, but I spent hours learning the various nooks and crannies, leveling up over 3 dozen characters of various types to the max level. I had people I never met that I felt were good friends, shared battles and triumphs and failures. Laughed at the sometimes incredibly subtle in game humor, and sometimes not so subtle. Collected odd recipes to…
Re: Forgotten Corners of World of Warcraft
#49My WoW experience started with Vanilla. Long hours were spent but I had so much fun. Looking back, I had so much free time and no concept of getting older. MC raids were a blast and getting ganked in STV was a daily occurrence. Today, I'm nearing my thirties and can't seem to get into the game for more than an hour at a time. I'm a very happy homeowner, married and kids are in the plans in the next few years. I have…
Re: Forgotten Corners of World of Warcraft
#50Interesting note: every ghost-town of a zone in WoW, and some of them were ghost-towns immediately, cost N fully realized software startups to develop. (Like, mid-single-digit million dollars per zone.) It's one of those things to keep in perspective when folks say "Why did anyone sink $1.2 million into $A_FIELD_I_DON'T_CONNECT_WITH?" I don't know, but that's literally less than it cost to put that mid-30s swamp leve…
Are they really that expensive to develop?