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Forgotten Corners of World of Warcraft

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Re: Forgotten Corners of World of Warcraft

#11
post #7

I recently reactivated my old WoW account and purchased Warlords of Draenor out of curiosity, and ended up getting my Orc Death Knight to the new level cap of 100. This article only scratches the surface on why the old worlds are abandoned. As with most modern MMOs, the endgame begins at max level. In order to help players level faster, Blizzard added a heirlooms mechanic in the second expansion (Wrath of the Lich Ki…

Tyria is not as robust as Azeroth. What does that mean?

That WoW > Guild Wars

Re: Forgotten Corners of World of Warcraft

#12
post #7

I recently reactivated my old WoW account and purchased Warlords of Draenor out of curiosity, and ended up getting my Orc Death Knight to the new level cap of 100. This article only scratches the surface on why the old worlds are abandoned. As with most modern MMOs, the endgame begins at max level. In order to help players level faster, Blizzard added a heirlooms mechanic in the second expansion (Wrath of the Lich Ki…

Tyria is not as robust as Azeroth. What does that mean?

Names of settings, GW and Warcraft respectively.

Re: Forgotten Corners of World of Warcraft

#14
post #11
post #7

Earlier quoted context omitted.

Tyria is not as robust as Azeroth. What does that mean?

That WoW > Guild Wars

More like

WoW's world > Guild Wars' world. In terms of gameplay, I definitely prefer GW. In terms of story, world, characters, Wow blows it out of the water. I just struggle to care about anything that's going on in Tyria

Re: Forgotten Corners of World of Warcraft

#15
post #6

I played WoW a lot when I was in University. I find it really incredible how much nostalgia I'm feeling looking at these screenshots. I reactivate my account once a year or so just to fly around for a couple hours. I'm glad I can still do this, but it concerns me that this generation of online-only games won't be relivable decades later like the games of my earlier childhood will always be.

A bit sad/cheeky story from me, but still relevant I believe. The time was around TBC, I think right in the middle of its launch, I managed to hack an account back then of some characters, and thought I'd log-in to have a good time. It was my first experience of the game, granted I never did destroy any characters or items, since it was my first time playing the game, but I did spend a reasonable amount of time in-game -- killing mobs, checking out gear of other people, seeing the chat activity, even the character activity in the World (haha, wow, such a rush of feelings), only a few months later when I got my own account to play with, did I realize what this game is and how magnificent it is -- I'm so, so lucky to have had the pleasure of playing during the original TBC when the game was booming with players and such pleasurable soul, one of the best times of playing any video game in my life, hands down.

You can't replicate those experiences, because for the most part -- it was the people who were passionate about the game, that made it what it was.

I'm sure we all have some stories like this, but I did fucking love this game with my whole heart. From a creative Mage to a passionate Druid.

Re: Forgotten Corners of World of Warcraft

#16

I recently reactivated my old WoW account and purchased Warlords of Draenor out of curiosity, and ended up getting my Orc Death Knight to the new level cap of 100. This article only scratches the surface on why the old worlds are abandoned. As with most modern MMOs, the endgame begins at max level. In order to help players level faster, Blizzard added a heirlooms mechanic in the second expansion (Wrath of the Lich Ki…

Having played both WoW and Guild Wars 1 (not 2), I think Guild Wars 1 had the best solution of them all -- virtually all the content in the game is "max level" endgame content. They don't use the mechanic of more and better gear as a reward, so content doesn't get obsoleted by that.

Re: Forgotten Corners of World of Warcraft

#17
post #7

I recently reactivated my old WoW account and purchased Warlords of Draenor out of curiosity, and ended up getting my Orc Death Knight to the new level cap of 100. This article only scratches the surface on why the old worlds are abandoned. As with most modern MMOs, the endgame begins at max level. In order to help players level faster, Blizzard added a heirlooms mechanic in the second expansion (Wrath of the Lich Ki…

Tyria is not as robust as Azeroth. What does that mean?

There's a side effect to the downscaling of all content in that all content feels the same.

Guild Wars 2 has public world events, where large numbers of players (50+) team up against a boss or a mob of enemies. Almost all bosses are HP sponges, so it gets repetitive very very easily. (ArenaNet attempted to make more complex areas, which mostly just added grind.)

In terms of world exploration, Guild Wars 2 has a few unique ideas there with Vistas (get to a certain point of the map and get a nice view) or Jumping Puzzles (platforming challenges), the latter of which I am not a fan due to the wonky controls.

The core issue why I don't play GW2 anymore is that it gets pretty samey. They did add episodic content for free which is pretty nice, except the plot was completely incomprehensible.

Re: Forgotten Corners of World of Warcraft

#19

I recently reactivated my old WoW account and purchased Warlords of Draenor out of curiosity, and ended up getting my Orc Death Knight to the new level cap of 100. This article only scratches the surface on why the old worlds are abandoned. As with most modern MMOs, the endgame begins at max level. In order to help players level faster, Blizzard added a heirlooms mechanic in the second expansion (Wrath of the Lich Ki…

Slight correction: the dungeon finder isn't a new thing, it was added in Wrath, though later than the heirlooms.

Re: Forgotten Corners of World of Warcraft

#20

I recently reactivated my old WoW account and purchased Warlords of Draenor out of curiosity, and ended up getting my Orc Death Knight to the new level cap of 100. This article only scratches the surface on why the old worlds are abandoned. As with most modern MMOs, the endgame begins at max level. In order to help players level faster, Blizzard added a heirlooms mechanic in the second expansion (Wrath of the Lich Ki…

Having played both WoW and Guild Wars 1 (not 2), I think Guild Wars 1 had the best solution of them all -- virtually all the content in the game is "max level" endgame content. They don't use the mechanic of more and better gear as a reward, so content doesn't get obsoleted by that.

> They don't use the mechanic of more and better gear as a reward, so content doesn't get obsoleted by that.

Interesting. What do they use instead?

Most games use either gear or something akin to gear (like ships in Eve).

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