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Show HN: Swifty – Learn how to code in Swift wherever you are

swifty-app.com

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Re: Show HN: Swifty – Learn how to code in Swift wherever you are

#2
Why did you make all the text images? They're highly compressed as well, making them blurry. If fonts are a concern, there are a ton of freely available web fonts at http://www.google.com/fonts.

You should also make the remaining images on the page retina resolution since almost 100% of your target market is gonna be on one.

Re: Show HN: Swifty – Learn how to code in Swift wherever you are

#4
post #2

Why did you make all the text images? They're highly compressed as well, making them blurry. If fonts are a concern, there are a ton of freely available web fonts at http://www.google.com/fonts . You should also make the remaining images on the page retina resolution since almost 100% of your target market is gonna be on one.

Thanks for your input, you're absolutely right! A responsive Retina-compatible website is already in the works. Be sure to check it out as soon as it launches!

Re: Show HN: Swifty – Learn how to code in Swift wherever you are

#5
post #2

Why did you make all the text images? They're highly compressed as well, making them blurry. If fonts are a concern, there are a ton of freely available web fonts at http://www.google.com/fonts . You should also make the remaining images on the page retina resolution since almost 100% of your target market is gonna be on one.

Looks like the page is made with Adobe Muse, which appears to export text as image unless you use Typekit.

Re: Show HN: Swifty – Learn how to code in Swift wherever you are

#9

Did he re-write a swift compiler?? Or is there a way in swift to compile a string?

Looking at the screen dumps of the iOS app, I am not convinced that this app evaluates any Swift code at all.

Also, as far as I know, Swift on iOS doesn't have anything eval()-like [On the Mac, there is a REPL (https://developer.apple.com/swift/blog/?id=20)]

I would think the easiest way to evaluate Swift code 'on' a iOS device would be to send it to a Mac, but as said, I don't think this app evaluates Swift code.

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