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Why We Are No Longer Developing for the iPad

spiderwebforums.ipbhost.com

421–430 of 509 posts

Re: Why We Are No Longer Developing for the iPad

#421
Because it was a bad idea to split the developer ecosystem in two destkop/mobile parts from the start.

My ideal computer before iPads existed was a convertible 2-in-1 Macbook Air. It will never be manufactured, and therefore, I will never be my main machine.

Ubuntu and Windows are working in unifying them again. Let's see what happens in the future.

I'm writing this in a Dell Inspiron 7000 2-in-1 running Ubuntu, the closest thing I could find to my dream machine.

Re: Why We Are No Longer Developing for the iPad

#422
post #318

Earlier quoted context omitted.

Every time I update Windows, or even restart my windows laptop I hope that it'll still work afterwards. Updating has previously killed my dedicated graphics card, which turned out to be a driver issue. With Intel providing 2 nearly identical drivers one of which kills it. A while ago the fingerprint reader just stopped working after a restart. After a full hour of debugging and restarting I gave up. The next day I fi…

The problem here is not Microsoft. I am surface pro 3 owner and i have to say that is one of the best machines i have used. I wouldn't change it for anything. I agree that MS is heading in the right direction. The steps that they are taking are to my opinion great for everyone. I have been a linux user for almost 10 years and windows 10 might be the reason to switch back. We will see. As for the driver issues, that i…

To me, as the user, whose fault it is could not matter less. I only care if the system works or not. In the event of a driver failure, knowing it's not MS's fault makes the failure no less impactful.

Re: Why We Are No Longer Developing for the iPad

#423
post #31

It is fascinating how much the "micro-transaction" model on the iOS platform continues to bury everything else. Spiderweb throwing in the towel I would guess has a lot more to do with their #1 point "Competition on the App Store has risen to a frenzied level." than the others. The top two grossing games - Clash of Clans and Game of War - receive metacritic scores of 74 and 67 respectively. Whereas the most recent Spi…

Spiderweb can't compete with the likes of Supercell because their games are niche.

It's an old-school 2D party-based rpg, it looks dated and they recycle the engine year after year to release more games, as their loyal fanbase is more interested in the new storylines and quests than they are in gameplay updates.

I love spiderweb games, but you could spend millions marketing them and they would still be niche, I don't think the discovery issue is the only challenge here; casual management games are the Call of Duty of mobile gaming.

Re: Why We Are No Longer Developing for the iPad

#424

I admire the developer, but the whole post feels like a cop-out blaming Apple. Too much competition? Let's give up. Engine broke from some change, don't want to try fixing it? Let's give up. Ads cost too much? Not, 'let's stop advertising on iOS', instead, Let's give up. I can understand as much as the next iOS developer that changes that require large workarounds due to software/hardware updates that aren't backward…

The entire software industry relies on changes in hardware and breaking changes in operating systems and libraries to create opportunity. Without the constant drumbeat of change, there's no need for new anything.

Re: Why We Are No Longer Developing for the iPad

#425
post #201

Earlier quoted context omitted.

No the 50 million people chose to consume Transformers 2 instead of John Carter, they don't just buy anything the studios shove in their face.

They buy what they are presented with and whats considered popular. How can they know up front whats good and bad? Thats how the movie industry still works that how the music industry used to work. I bet you Netflix show the same tendency of having more people see non-chart movies than if they had to pay for it.

As to why you're downvoted: HN has become rather eager to downvote. I'd even say toxic, because a few months ago I were downvoted and I knew I deserved it. Nowadays it's because I or someone else has an unpopular (but well reasoned) opinion. It's frustrating, not because I care for my Karma but because I'd like to have a discourse beyond agreeing on the popular opinion.

Re: Why We Are No Longer Developing for the iPad

#426
post #4

I'm interested to know what changed in 8.3 that broke their game engine. It's supposed to be a minor update, after all.

More details:

http://spiderwebforums.ipbhost.com/index.php?/topic/21507-av...

https://twitter.com/spiderwebsoft/status/588809965499850752

The tweet states "The deprecation of UIApplication and UIViewController."

Re: Why We Are No Longer Developing for the iPad

#427

Earlier quoted context omitted.

I have never even heard of the emacs things. Can you explain further?

Many OS X keyboard shortcuts are Emacs-inspired, though they aren't extensible in the way that Emacs is. http://www.cultofmac.com/247681/use-these-emacs-legacy-keybo...

You can extend them actually:

http://osxnotes.net/keybindings.html

Re: Why We Are No Longer Developing for the iPad

#428

Earlier quoted context omitted.

So how do you do è, ê and ë in OS X? In Windows, it's the French keyboard (a mere Alt-Shift away), and e+', e+{ or e+}, a small price to pay for convenience. You can't get away from double keystrokes. Except for é, which is /.

Just hold e for e view seconds and chose which version you want.

It might be easier if you have to use it infrequently, however accents with deadkeys are much faster if you type. Can't imagine typing even a paragraph while having to pause, even for a second, on every accented character (mind you, in some languages such as greek, almost every word has an accented vowel, sometimes two).

Re: Why We Are No Longer Developing for the iPad

#429
You know something is wrong when I find myself not only agreeing with everything the author writes, but when I'm also fearful to publicly state that I agree for the concern that it might hurt my own app store submissions if big brother notices.

Every iOS update breaks our app, in stupidly unexplainable ways. It takes months of work just to maintain a steady state between app store versions, and I feel that the magnitude of work required to keep up with iOS 7 and now iOS 8 was much worse than going from 5 to 6.

Android is not much better, but I feel that iOS is slowly getting worse and it makes me sad.

Edit: Spelling

Re: Why We Are No Longer Developing for the iPad

#430
post #222

Earlier quoted context omitted.

> Things like living in a web browser and a platform neutral IDE (I use IntelliJ for Clojure, Java, Python, PHP, and Ruby) make OS platform less impactful on using a computer. Really? I'd think this would make the remaining things matter more. Things like: - International text input: in OS X, out of the box, é is opt+e, e (or the now even easier: hold down e and choose é from the menu). In Windows, é is alt+0233 or s…

> - International text input: in OS X, out of the box, é is opt+e, e (or the now even easier: hold down e and choose é from the menu) With Linux and Gnome, you can have several keyboard layouts, which are very easy to switch between (much like multiple languages on a phone keyboard). Usually I use the English International layout, one quick change (accessible from the global bar) and I've got all my accents (also spe…

> With Linux and Gnome, you can have several keyboard layouts, which are very easy to switch between (much like multiple languages on a phone keyboard).

It's the same on Windows

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