"We started by looking at a paper from Paul Pedriana on N2771 “EASTL -- Electronic Arts Standard Template Library”. While this paper was submitted in 2007, neither chairs of LWG recall reviewing this paper and no record of its review exists." I give you the C++ standardization committee. Someone submits a paper to them with their issues and, moreover with solutions fully implemented in a library and also details the…
www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1850.pdf
"Using an existing implementation of the C++ standard library as a base, we made backward-compatible modifications to enable such per-instance allocators."
I still don't know how I'd achieve per-instance allocator in modern "part-of-standard C++ STL." Is it possible? If yes, how? Does anybody know?