This is a single twist of fate. It has no meaning except for the individual. He just doesn't want to keep up any more. His decision. But it has nothing to do with Apple.
But it has nothing to do with Apple.
On the contrary. Part of the problem is Apple's backward compatibility, or relative lack thereof.
Apple's API stability is pure cowboy. I don't think we should pretend otherwise, just because we like their products.
What software are you using that is only on Mac? I'm surprised by this, as it seems most development software is available for all platforms these days.
This is from a dev standpoint but at my job we're using MySQL and I develop from Linux. When I want to browse or modify data with a GUI nothing quite matches OS X's Sequel Pro. The best I've found is DBeaver (or SQuirrel). IntelliJ is working on a thing called 0xDBE, but it feels even worse. I could easily rattle off a handful of other applications that just feel better, even if slightly, on OS X. DaisyDisk and Trans…
If you ever need to use Postgres I recommend using the gui http://www.psequel.com/ which is a pretty decent port of Sequel Pro to the PG world.
These kinds of issues are why I always suggest people do fresh installs of operating systems, and not upgrades.
I did a fresh install from a seemingly healthy, semi-recent MBP and Yosemite's WindowServer seemed to begin a slow strangulation on my machine. Solved it by buying a top-of-the-line machine, which I'm sure Apple is loving.
Gotta be a hardware issue of some variety. I'm running Yosemite on a MBPro Retina mid-2012 with zero issues at all.
I teach both iOS/UIKit and OS X/AppKit in some of my courses and I have to rewrite my solutions every year. So much is deprecated and so much changes. If you write mildly sophisticated apps for iOS, just prepare to rewrite them every year. Just look at the evolution of memory management from retain/release, to gc, to ARC, throw in properties, etc... Not to mention the API's that are constantly deprecated. Even my mod…
What would you recommend they do then? Not evolve the platform? Retain deprecated methods?
Everyone has different experience. I never had hardware problems with HP, Lenovo, Dell notebooks. It was built badly, it could broke something, but notebook worked well. With Macbook I had broken HDD which was replaced by warranty but it took almost a month without my working tool. And 2 years later sound just stopped working. Headphones work but buggy. I don't think I can pay for repair, probably will tinker with it…
> Everyone has different experience. Yeah, I'm acutely reminded of this every time someone brings up Windows 7's predecessor. Apparently I'm the only person who ever lived on this planet who had absolutely zero problems with Windows Vista, and even liked it quite a bit.
If you had a powerhouse computer it was fine. The midrange laptop I had at the time was not happy with it. It also broke compatibility with most of the games I had.
Once upon a time, Apple invested to own 19% of Adobe, which went onto become a powerful software anchor of Apple's hardware ecosystem. Perhaps a bit too powerful for Jobs' liking, hence the modern strategies to commoditize ISVs on iOS.
> the modern strategies to commoditize ISVs on iOS What modern strategies? I've seen this theory proposed multiple times, that Apple wants to commoditize software, but I've never seen anyone actually demonstrate ways in which Apple is doing that, just speculation that it would be in Apple's interests.
I think there's lots of evidence for that theory. For example, giving away iLife, a package that contained replacements for many of the most common app types, with every Mac. Also, if you look at their Pro apps, like Logic & Final Cut, Apple has consistently undercut the competition agressively, likely as some kind of loss-leader to sell Macs. For example, I remember when Apple bought eMagic (the developers of Logic) they slashed the price from something like $600 to $200, a shockingly low price at the time. All the other software makers had to respond with "lite" versions to compete in this price bracket.
Do you think there is still the chance for a well-made, expensive up front iPad game (we are talking like $10 to even $30) to make it based on word of mouth from hardcore gamers and Gamespot/IGN/etc. ? I know that the ecosystem itself optimizes f2p, but still.
Well I just bought space program manager, got many more before and will pay ten bucks for prison architect, even more for tiny trek or if ever rimword would get a porting Fact is all iOS categories and ratings are useless to me, mostly rubbish game built for freemium and with loads of marketing wind behind get visibility on the store, while real games get buried and I've had to follow third party website just to even…
App-store-sarcasm-on: Oh, the curated library of applications and games is failing? You have to resort to 3rd party sites to actually filter things?
At this point App Stores are nothing more than extremely expensive anti viruses for all the applications installed. We'll see on the long term if giving up so much control is worth it for a security scan :|
I think that becoming the most profitable company in the world has negatively impacted Apple, at least how I view them. I wrote the chess program given away free with the early Apple IIs, made some good money on a Mac app in 1984, and until recently favored Mac laptops: a fan boy. That is changing. I bought an incredibly cheap and underpowered Windows 8.1 laptop in January (HP Stream 11) for $199 and like it quite a…
> Things like living in a web browser and a platform neutral IDE (I use IntelliJ for Clojure, Java, Python, PHP, and Ruby) make OS platform less impactful on using a computer. Really? I'd think this would make the remaining things matter more. Things like: - International text input: in OS X, out of the box, é is opt+e, e (or the now even easier: hold down e and choose é from the menu). In Windows, é is alt+0233 or s…
Apple does tap-to-click not too well, and doesn't do tap+tap-to-drag at all. So I have to use better touch tool, so I constantly drag shit accidentally. what a pain, both windows and linux do these out of the box.
I think that becoming the most profitable company in the world has negatively impacted Apple, at least how I view them. I wrote the chess program given away free with the early Apple IIs, made some good money on a Mac app in 1984, and until recently favored Mac laptops: a fan boy. That is changing. I bought an incredibly cheap and underpowered Windows 8.1 laptop in January (HP Stream 11) for $199 and like it quite a…
> Things like living in a web browser and a platform neutral IDE (I use IntelliJ for Clojure, Java, Python, PHP, and Ruby) make OS platform less impactful on using a computer. Really? I'd think this would make the remaining things matter more. Things like: - International text input: in OS X, out of the box, é is opt+e, e (or the now even easier: hold down e and choose é from the menu). In Windows, é is alt+0233 or s…
> - International text input:
Just press the key for ´ and then e and then you have é. Tada!
I think the representation on Hacker News is somewhat skewed towards OSX developers, I'd be surprised to learn that OSX has ever outstripped Windows or Linux in terms the platform the people develop on. Certainly not as something developed for as there are a vast army of developers out there who target embedded systems, set top box, micro-controllers, industrial platforms etc.
I'm not talking about marketshare. I'm talking about superiority. I have been using Windows religiously for 15 years. I moved to OS X last August and it's way "too" superior to windows/linux.