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Why We Are No Longer Developing for the iPad

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Re: Why We Are No Longer Developing for the iPad

#331
post #303
post #222

Earlier quoted context omitted.

> Things like living in a web browser and a platform neutral IDE (I use IntelliJ for Clojure, Java, Python, PHP, and Ruby) make OS platform less impactful on using a computer. Really? I'd think this would make the remaining things matter more. Things like: - International text input: in OS X, out of the box, é is opt+e, e (or the now even easier: hold down e and choose é from the menu). In Windows, é is alt+0233 or s…

I think that's very subjective: - International text input: I can't remember the last time I had to use accents or special characters not in my native language; a few greek letters for formulae, and generally I can use '/alpha' instead of α. Isn't having to use chars not in your language pretty uncommon? - Trackpad quality: yes, I love using Macbook trackpads, but I use the mouse/trackpad very little anyway, and isn'…

English has lots of loan words using accents including common words like café and résumé and more uncommon ones like crème brûlée. It has native although uncommon accents, e.g. in coöperation. Personally, I also commonly type in Swedish which has the extra letters å, ä and ö in its alphabet, sometimes type in German (ö, ü and ß) and occasionally use an IME for 日本語 (Japanese). IME aside, losing direct access to the above accents, all of which are muscle memory by now, is one of the major reasons I probably wouldn’t consider a Windows laptop.

(I didn’t mention metakey access to typing typographically correct characters: –, “, ”, ‘, ’, … etc)

Re: Why We Are No Longer Developing for the iPad

#332
post #292

Earlier quoted context omitted.

How about comparing instead to money made by Apple, enabled by iOS developers?

It sounds like you feel Apple owe developers a living?

Apple could attract more developers (and thus more iPad users and more corporate revenue -- reversing declining iPad growth) if developer success was more closely aligned with Apple success.

Re: Why We Are No Longer Developing for the iPad

#333

Earlier quoted context omitted.

Absolutely! I usually buy windows machines because of price/performance, and, to be honest, because I know how to make windows work for me and don't want to learn mac idioms. However, the first thing I do is install git for windows, which gives me bash to navigate the filesystem, and then vagrant/virtualbox/ubuntu for development.

Have you given PowerShell a try? If so, how did you feel about it compared to using bash on Windows?

I don't think it is really possible to 'give Powershell a try'. PS is extremely powerful, but there's a lot to learn. It is not a drop-in replacement for bash at all because it's so different.

Re: Why We Are No Longer Developing for the iPad

#334
post #230

Earlier quoted context omitted.

Gladly. First off, i need to clarify how the two work, since they work substantially different to one another: LOL boosts come in two variants, but the net effect is the same: XP income per time unit played is doubled. You can spend more money to have them apply to more time units played, but you can't increase the effects of the boosts. They do nothing else. (I assume rising in level also pushes one into higher leve…

That sure is a lot of words trying to disguise the fundamental truth that there is basically no difference between the effects of LoL boosts and gems. Both advance your summoner/base in exchange for money. They are both time "cheats"that you pay for to avoid a grind in each game. You say flatly that 'LOL boosts do not increase competitiveness' but this is frankly completely false. An identical clone of myself playing…

LoL is capped at lvl 30. With boost, it will take you 1 week instead of 2 to reach lvl30. It does have any in game effect. Furthermore, they are not an item that you are trained to use as a currency.

The South Park episode about freemium game is very good at explaining how the freemium market model is based on addiction.

Re: Why We Are No Longer Developing for the iPad

#335

Earlier quoted context omitted.

> Every time I update Windows, or even restart my windows laptop I hope that it'll still work afterwards. That's strange. I'm now sitting in front of a Windows box that had W7 installed on it 3 years ago. I've upgraded to W8, then swapped the SSD in it (restored to the new SSD from image), resized the system partition many times (it's a Windows-Linux dual boot box), then upgraded to W8.1, then Windows 10. Oh, this is…

Just a heads up, you're probably going to have issues trying to go from the Windows 10 tech. preview to the actual release.

We'll see. MS claims I won't (http://winsupersite.com/windows-10/windows-technical-preview...). However, now in 2015 I can set up a Windows box in an hour or so thanks to Chocolatey (and to the coming OneGet).

(I have actually upgraded to 8.1 CTP I think, then continued all the way to 10)

Re: Why We Are No Longer Developing for the iPad

#336
post #12

> Competition on the App Store has risen to a frenzied level. This is a curious argument to make. The platform is too popular ? Would it have made any sense at all if anyone made the same claim about, say, Windows game development? I suspect what this really means is "there are more games than ever, and the iOS App Store is becoming increasingly difficult to rely on as a discovery mechanism, thus requiring advertisin…

The problem isn't that it's popular. The problem is that it's not designed to it's current popularity. 5000apps added every day yet no way for developers to build meaningful relationships with their customers or creating trials make it a very irrational platform to be on. Its nothing like how Google deals with popularity and quality. It's a huge problem Apple will have to solve. On the mac app store they completely g…

> no way for developers to build meaningful relationships with their customers

Isn't that just a nice way of saying 'forcing a meaningful relationship' onto the customer? Obviously users can seek out more information from the developer's website / twitter / etc if they want to. Everyone else probably doesn't want to be nagged by SPAM e-mails and other forms of self-promotion. I feel like trial software falls into the same gimmicky category. Inevitably users wait to purchase until the trial ends and end up feeling annoyed for being forced to pay for something they were using for free. Even more so now that so many users are used to IAP feature upgrades.

Re: Why We Are No Longer Developing for the iPad

#337
post #12

> Competition on the App Store has risen to a frenzied level. This is a curious argument to make. The platform is too popular ? Would it have made any sense at all if anyone made the same claim about, say, Windows game development? I suspect what this really means is "there are more games than ever, and the iOS App Store is becoming increasingly difficult to rely on as a discovery mechanism, thus requiring advertisin…

The problem isn't that it's popular. The problem is that it's not designed to it's current popularity. 5000apps added every day yet no way for developers to build meaningful relationships with their customers or creating trials make it a very irrational platform to be on. Its nothing like how Google deals with popularity and quality. It's a huge problem Apple will have to solve. On the mac app store they completely g…

> no way for developers to build meaningful relationships with their customers

Isn't that just a nice way of saying 'forcing a meaningful relationship' onto the customer? Obviously users can seek out more information from the developer's website / twitter / etc if they want to. Everyone else probably doesn't want to be nagged by SPAM e-mails and other forms of self-promotion. I feel like trial software falls into the same gimmicky category. Inevitably users wait to purchase until the trial ends and end up feeling annoyed for being forced to pay for something they were using for free. Even more so now that so many users are used to IAP feature upgrades.

Re: Why We Are No Longer Developing for the iPad

#338
> 2. Changes in iOS 8.3 completely broke the engine we have been using for the last several years.

This. Apple has been a specialist at breaking compatibility. Microsoft has been much better at that. Backward compatibility is so important, not having it is pretty risky if you want to keep mac developers.

XCode is a good example of that. At every new XCode versions, things have to be reconfigured.

Re: Why We Are No Longer Developing for the iPad

#339
post #315
post #146

Earlier quoted context omitted.

For general consumers, Microsoft is catching up. But Apple never really gained marketshare there because of its high prices. For Professionals, (especially software developers), I don't think so. OS X is still very superior to Windows. And the apps on OS X makes it worthwhile.

I think the representation on Hacker News is somewhat skewed towards OSX developers, I'd be surprised to learn that OSX has ever outstripped Windows or Linux in terms the platform the people develop on. Certainly not as something developed for as there are a vast army of developers out there who target embedded systems, set top box, micro-controllers, industrial platforms etc.

What surprises me is the sheer amount of professionals that buy a MacBook Pro, and install Windows on it.

Re: Why We Are No Longer Developing for the iPad

#340

I think that becoming the most profitable company in the world has negatively impacted Apple, at least how I view them. I wrote the chess program given away free with the early Apple IIs, made some good money on a Mac app in 1984, and until recently favored Mac laptops: a fan boy. That is changing. I bought an incredibly cheap and underpowered Windows 8.1 laptop in January (HP Stream 11) for $199 and like it quite a…

Every time I update Windows, or even restart my windows laptop I hope that it'll still work afterwards. Updating has previously killed my dedicated graphics card, which turned out to be a driver issue. With Intel providing 2 nearly identical drivers one of which kills it. A while ago the fingerprint reader just stopped working after a restart. After a full hour of debugging and restarting I gave up. The next day I fi…

> Also, dat touchpad, nothing competes...

Trackpoint. Makes it very hard for me to switch from Thinkpads.

Also, I'm growing quite fond of having a touch screen and a pen for my laptop.

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