> Competition on the App Store has risen to a frenzied level. This is a curious argument to make. The platform is too popular ? Would it have made any sense at all if anyone made the same claim about, say, Windows game development? I suspect what this really means is "there are more games than ever, and the iOS App Store is becoming increasingly difficult to rely on as a discovery mechanism, thus requiring advertisin…
> This is a curious argument to make. The platform is too popular? Would it have made any sense at all if anyone made the same claim about, say, Windows game development? I'll make the explicit argument: iOS games are at the decline point of the hype cycle. Irrational amounts of effort have been expended on developing iOS games, both by individual developers bamboozled by a few success stories stories and hoping to s…
No. What are you referring to? I've been playing games all my life and I have no idea what you mean by "the great videogame crash".
> Maybe, but the number of developers has kept going up.
And so have the number of users. And nearly all developers are focused on cheap / F2P games. I would wager that the proportion of high-quality/more-than-a-cup-of-coffee apps has actually gone down over time, which would suggest that competition in that market is lower than ever. If you rely on the App Store for discovery then you have a problem, but that's always been true for everyone except the most successful F2P games.
> I'm playing an F2P game at the moment for the first time in a couple of years and the depth of the content and polish is staggering, unbelievably high production values.
Let me guess, Spirit Lords? I was actually really disappointed when I realized that game was neck-deep in F2P mechanics, because it was surprisingly high-quality otherwise. And yes, there are some other F2P games that are pretty polished. But the vast majority of F2P games do not have the same quality and polish that you'd expect from a game that you had to pay more than a few dollars for.