Earlier quoted context omitted.
ALSA is not the problem, it works very fine for the low-latency case, I can reliably run soundcards with light processing load at 96 kHz @ 64 frames/period (2 0.7ms --> 1.4 ms latency) on a quad core i5, e.g. for running a reverb effect, but most of the time I only record and will settle for 1024 frames/period or so. (2 10ms --> 20ms). The period size, just for completeness, is the number of samples recorded on each…
But ... why is there a period size? Isn't that a broken design that can only introduce latency? What is wrong with "however much audio data is ready when the application asks, send it"?
2) In order to hand you off some samples you have to at least make one copy. It's convenient to be able to copy an entire _something_ without worrying about the sound card trying to DMA into it (and any hardware-specific details to make that possible).
The difference here is that with something like jackd (similar conceptually to CoreAudio or ASIO) there is just the hardware buffer in the kernel and the user buffer in jack which can be basically "shared" by all jack-enabled apps without additional copying on the user-space side. On the other hand you can't do sample-rate conversion and per-app volume control with something like that.
But if you're doing audio software you're not worrying if flash is too loud and Skype is too soft. It's a whole-system thing enabled by the software and all the buffers and latency are being managed there.