This is a pet peeve of mine. Hackers, when measuring time for software performance, please use something smaller than milliseconds. 0ms is a Dirty Lie!
Android’s 10 Millisecond Problem explained
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Re: Android’s 10 Millisecond Problem explained
#22Earlier quoted context omitted.
I'm a music geek, I just chose to carry a dedicated music player.
The issue isn't about having your phone play music, it's about you playing music on your phone, in some cases with friends who play on their own phones.
Re: Android’s 10 Millisecond Problem explained
#23Does anyone actually believe the reason " the Google Play store, the Music category is not even a top five revenue producing app category." is due to audio latency? I am not disagreeing with the fact that there is a lot of audio latency (no worse than Windows 8) but maybe it's time to explain cause vs correlation? Interesting article all the same.
Re: Android’s 10 Millisecond Problem explained
#24Can someone explain in layman's what the issue actually is, because the article, neither its comments here or on Reddit, seem to dumb it down for non audiophiles?
Or imagine trying to listen to your own voice, but having the sound delayed by that 35ms, so it feels like someone is talking over you every time you open your mouth.
Re: Android’s 10 Millisecond Problem explained
#25Can someone explain in layman's what the issue actually is, because the article, neither its comments here or on Reddit, seem to dumb it down for non audiophiles?
Re: Android’s 10 Millisecond Problem explained
#26> “Consumers ... have a strong desire to buy such apps on Android, as shown by revenue data on iOS...” That's like saying, “Consumers have a strong desire to buy gourmet steaks from McDonald's, as shown by revenue data from Ruth's Chris.” No, McDonald's serves billions of meals by understanding its own market, not by catering to diners at Ruth's Chris. And naturally, comparing top sellers at each will give very diffe…
If we have to use a food analogy, I would propose Starbucks and a competing coffee shop. Almost all the major players in app development make corresponding Android and iOS versions of their apps. Imagine if Twitter or Snapchat only had an iOS or only had an Android app. Similarly, customers expect to have certain things available at all coffee shops, regardless the brand behind them: cappuccinos, flavored syrups, alternative milk choices, etc. So a better analogy would be one coffee shop chain not supplying their stores with espresso machines, or flavored syrups, or alternate milk choices... or maybe just not letting them have refrigerators at all to keep milk cold.
The prevalence of orders for highly-sweetened, cold, milk-based drinks at Starbucks almost certainly means that customers would order the same thing at similarly positioned coffee shops if it was available, and indeed most coffee shops offer such drinks now.
There is no reason to think that somehow Android users are in such a different market that they would have no interest in these apps on Android even though in almost every other case platform parity is expected from large players in the app market.
Re: Android’s 10 Millisecond Problem explained
#27> “Consumers ... have a strong desire to buy such apps on Android, as shown by revenue data on iOS...” That's like saying, “Consumers have a strong desire to buy gourmet steaks from McDonald's, as shown by revenue data from Ruth's Chris.” No, McDonald's serves billions of meals by understanding its own market, not by catering to diners at Ruth's Chris. And naturally, comparing top sellers at each will give very diffe…
Re: Android’s 10 Millisecond Problem explained
#28Can someone explain in layman's what the issue actually is, because the article, neither its comments here or on Reddit, seem to dumb it down for non audiophiles?
The embedded graph with the U shaped figure pretty much sums up the author's search for the components in the software that are the culprits.
Re: Android’s 10 Millisecond Problem explained
#29Re: Android’s 10 Millisecond Problem explained
#30Anyone with any insight about how Apple does this?
Some answers on quora. TLDR Apple have been working on audio a long time. http://www.quora.com/Why-do-iPhones-have-better-professional...