I did a lot of testing of a few WebRTC platforms last summer for a product idea that we had.
I came to the conclusion that on mobile phones, WebRTC video is not yet usable. Even with just audio on a cellular network, call quality started deteriorating after a few minutes on every platform that I tried. Video without a WiFi signal was hopeless.
I discussed this with an WebRTC expert, and the problems are partly with WebRTC, partly with how mobile operators shape their data traffic.
Also all platform implementations that were considered the best of the breed were bought by mobile chat companies (both SnapChat and OK Hello did acquisitions on this front)