Earlier quoted context omitted.
Only if you don't bother exploring to open up shortcuts, or if you insist on killing every enemy every time you respawn.
I've noticed a lot of fans of these games are defensive about them to the point of being weirdly hostile to anyone who dares express criticism. Chill. You can explain the mechanics without turning everything into a weird "your fault n00b" blame game.
Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream, wasn’t ambitious'
31–40 of 53 posts
Re: Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream, wasn’t ambitious'
#32I've been playing Bloodborne every evening for the last week or so, and it is tremendous. It's the only game that minor spoiler has ever gotten Lovecraftian horror correct in a really convincing way. The tone is pretty much one hundred percent on target. I'd love a couple of my cosmic-horror-loving friends to play it, but it is fucking hard. I'm not sure they'd make it to the first boss, to say nothing of past it and…
I would recommend the game Darkest Dungeon, which convincingly nails the atmosphere of some of Lovecraft's work, for me. It's pulpier and less serious (more purple) than Bloodborne, but I believe that Lovecraft himself was pulpier, purpler, and less serious than Bloodborne (going so far as to hide inside jokes in his work).
Re: Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream, wasn’t ambitious'
#33Earlier quoted context omitted.
Yes, coupled with a 30 second load screen after every single death. I've never played any of the other games, but I can tell you after playing this for a while that this game is not for me due to how they implement the difficulty. Just to give you an idea, it took me 7 or 8 years to beat Kingdom Hearts 1 because of how bad the camera was. I got to a point where I just walked away. I really dislike games that are diff…
Yeah, that's what bounced me off of older DS games as well - after playing games like Bayonetta (which are of similar genre) the slow clunky controls, downright bad interface and having to slog through the same groups of slow enemies to retry a boss was simply too annoying.
If you similarly tried Demon's Souls and felt like it was just a little too slow and clunky, you might want to give Dark Souls a try if you can find a way to avoid paying for it. Don't pirate it, but if you have a ps3 or an xbox 360, see if one of your friends can loan it to you. The combat isn't faster, but it feels much smoother than its predecessor, and as long as you can get into the mindset of "block, counterattack, dodge" as opposed to the Bayonetta mindset of "Dance stylishly around the enemies and string together intricate juggle combos because you want to break the system over your knee", you might find that you enjoy it more than you expect.
I'm only a few bosses in, but it definitely feels like there's less slogging through the levels to retry bosses as well, which I agree was a major complaint about Demon's Souls
Re: Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream, wasn’t ambitious'
#34>But Miyazaki had a problem: at 29, he was too old to apply for graduate positions and too inexperienced for anything else. “Not a lot of places would take me,” he says. “From Software was one of the few.” Career switchers who are slow to find their knack in life deserve a fresh start. I say that from the position of being one. Talent does exist among the people who are trapped in mediocre, unfulfilled lives, and all…
Re: Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream, wasn’t ambitious'
#35Earlier quoted context omitted.
Yes, coupled with a 30 second load screen after every single death. I've never played any of the other games, but I can tell you after playing this for a while that this game is not for me due to how they implement the difficulty. Just to give you an idea, it took me 7 or 8 years to beat Kingdom Hearts 1 because of how bad the camera was. I got to a point where I just walked away. I really dislike games that are diff…
Your attacks do random amounts of damage No, it matters which part of the weapon hits the enemy. With the hammer for instance, you really need to aim it right - to hit the enemy with the head part and not the hilt part. Some of your other gripes can also be summarized as "you must become proficient at the mechanics" and the rest is fucking bullshit which Miyazaki put in because he hates you.
I haven't played bloodborne but if it's anything like its predecessors that shouldn't be the only mechanic at play. Weapons that combo (which in bloodborne seems to be all of them) will do different amounts of damage on different stages of the combo and if your hit connects during an active frame of the enemy it will get a counter attack damage bonus (based off of the thrust damage of your attack).
Re: Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream, wasn’t ambitious'
#36I've been playing Bloodborne every evening for the last week or so, and it is tremendous. It's the only game that minor spoiler has ever gotten Lovecraftian horror correct in a really convincing way. The tone is pretty much one hundred percent on target. I'd love a couple of my cosmic-horror-loving friends to play it, but it is fucking hard. I'm not sure they'd make it to the first boss, to say nothing of past it and…
> I'd love a couple of my cosmic-horror-loving friends to play it, but it is fucking hard. I'm not sure they'd make it to the first boss, to say nothing of past it and the next however many there are. > outside of Dark Souls and to some extent its prequel and sequel, it's pretty much a one-of-a-kind experience. Weird. Bloodborne is the first of the "series" that I've even been remotely tempted to play. The combat mec…
https://www.youtube.com/watch?v=aWLsLb-tK8A (audio possibly NSFW)
Re: Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream, wasn’t ambitious'
#37Earlier quoted context omitted.
I've noticed a lot of fans of these games are defensive about them to the point of being weirdly hostile to anyone who dares express criticism. Chill. You can explain the mechanics without turning everything into a weird "your fault n00b" blame game.
I don't think it's valid criticism. If something repeatedly fails and you keep doing it, is it the fault of the game or of the player?
But by all means, keep the downvotes coming. It really just proves my point.
Re: Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream, wasn’t ambitious'
#38>But Miyazaki had a problem: at 29, he was too old to apply for graduate positions and too inexperienced for anything else. “Not a lot of places would take me,” he says. “From Software was one of the few.” Career switchers who are slow to find their knack in life deserve a fresh start. I say that from the position of being one. Talent does exist among the people who are trapped in mediocre, unfulfilled lives, and all…
I am considering a career AND industry change, and I'm almost 40. Can you give me some general advice or pointers about career switching. I'm not entirely sure why I would think you might have a basis, just reaching out.
Re: Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream, wasn’t ambitious'
#39Earlier quoted context omitted.
> I'd love a couple of my cosmic-horror-loving friends to play it, but it is fucking hard. I'm not sure they'd make it to the first boss, to say nothing of past it and the next however many there are. > outside of Dark Souls and to some extent its prequel and sequel, it's pretty much a one-of-a-kind experience. Weird. Bloodborne is the first of the "series" that I've even been remotely tempted to play. The combat mec…
The combat in Dark Souls was amazing. The hitboxes were so finely tuned you could just about dodge by a hair. The Artorias boss fight was the most fluid battle I've seen in a game, though maybe Bloodborne can top it. The PVP was absolutely great also, with skill-intensive counters for everything meaning the most skilled player almost always came out on top. https://www.youtube.com/watch?v=aWLsLb-tK8A (audio possibly…
Examples: http://gfycat.com/FlatOffbeatDrake http://i.imgur.com/WWUzhSe.gifv http://gfycat.com/LinedCookedKoodoo
Re: Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream, wasn’t ambitious'
#40Earlier quoted context omitted.
I am considering a career AND industry change, and I'm almost 40. Can you give me some general advice or pointers about career switching. I'm not entirely sure why I would think you might have a basis, just reaching out.
This is not an advice, but just a comment. I think many software engineers would KILL it if they worked for small mom and pop shops, or small practices. They could help turn many $500,000/year businesses into several times that revenue. Plus they would have WAY more autonomy then working at startups and tech companies, which in my opinion are just factories.
The first problem with many of these small businesses is they don't want to pay market rates for people with the skills and talent. If you do generate that much revenue, it's not guaranteed that you'll be brought up to a market rate.
You might not even get credit for achievements, where people view you as a commodity worker. You'll encounter owners or employees who know just enough to be dangerous, and therefore don't value the skills you bring to the table. Their son knows some HTML, how hard can it be? You can't build Facebook or automate all of their business processes in a weekend?
You'll be caught in situations where your time will be micromanaged to the point where you can't be productive. The farther away a business gets from software, the less experience management has with managing software projects and the people who work on them. It's difficult to get autonomy for a project that might take days and weeks for tangible results, when most people are used to being able to see the progress and results more immediately. They won't understand everything or anything you're doing and may doubt you actually know what you're talking about or understand their needs.
Your "maker's schedule" will be sliced and diced into useless microblocks of time. Because you know computers, you'll be tasked with keeping printers and desktops running. You will be the first person people disrupt throughout the day with any issue.