Here a pic for comparison: https://de.wikipedia.org/wiki/Internationales_Congress_Centr...
Orbit: EA's first open source project
21–30 of 45 posts
Re: Orbit: EA's first open source project
#22Interested to see how this stands up against alternatives like Akka.
The interesting innovation (at least on the JVM) seems to be the use of _virtual_ actors. At first glance this looks similar to Microsoft's Orleans project: http://research.microsoft.com/pubs/210931/Orleans-MSR-TR-201...
Re: Orbit: EA's first open source project
#23> Orbit is a modern Java framework that makes it easier to build and maintain distributed, secure, and scalable online services. It is inspired by a variety of existing frameworks and brings some exciting new things to the table. Except both bioware and EA have dismal track record of massive online services. Origin barely works, SWTOR was barely loaded, Sim City - you know the story, Battlefield launches are terrible…
Re: Orbit: EA's first open source project
#24The building in the graphic looks like the International Congress Centrum in Berlin. Here a pic for comparison: https://de.wikipedia.org/wiki/Internationales_Congress_Centr...
Re: Orbit: EA's first open source project
#25> This initiative is the result of a lot of effort from people across BioWare and EA
I can imagine "lot of effort" it took. I feel excited about this direction and I hope that there are more projects coming.
Re: Orbit: EA's first open source project
#26So this isn't exactly true. EA has many open source projects that are not well publicized. http://gpl.ea.com/ Additionally, EA purchased ESN which also has open source contributions that are maintained after the purchase. It might be fair to say that Orbit is the LATEST EA open source project, but not the first.
Re: Orbit: EA's first open source project
#27EDIT : After more careful review noticed this : "It was developed by BioWare, a division of Electronic Arts, and is heavily inspired by the Orleans project."
Re: Orbit: EA's first open source project
#28I just surprised myself with how low my opinion of EA is. My first instinct was that EA would never be so benevolent as to do anything open-source or give anything back to the community and therefore this had to be an April Fool's joke. I see some commits on the github are from 5 days ago, though, so now I'm not so sure.
Re: Orbit: EA's first open source project
#29My initial response was "will it have DLC?", but after reading this part again > This initiative is the result of a lot of effort from people across BioWare and EA I can imagine "lot of effort" it took. I feel excited about this direction and I hope that there are more projects coming.
Re: Orbit: EA's first open source project
#30Earlier quoted context omitted.
Those aren't projects developed by EA. They are just source releases of the LGPL components used in EA games.
These are just the GPL releases, but they contain bits of code from EA if you start digging. IIRC the EAWebKit release contains a big chunk of EASTL. EASTL is EA's implementation of the C++ STL that was for a long time considered so great as to be a competitive advantage.
https://github.com/paulhodge/EASTL
Apparently works out of the box with G++/GCC, some modifications were made to get it working Clang/LLVM