A terabyte of harsh noise, stored on 233 DVDs
1–10 of 43 posts
Re: A terabyte of harsh noise, stored on 233 DVDs
#2Figure at a bitrate of 128 kbps, and a sample rate of 44.1 Khz, an MP3 1 million bytes in size usually clocks in at close to 1 minute of playback. With those statistics in mind, a ballpark figure of 2 years of noise is a reasonable estimate, and that's pretty close to the 711.5 days they cite.
FLAC compression, by comparison, is closer to 10MB per minute, so maybe you'd only get 71 days in the same space, or require 10TB of storage. You could probably fit the lossless version on roughly 400 blu-rays, and opposed to some 233 DVDs?
Even cooler though, is what seems to be some java source for the original noise?
http://www.jliat.com/HNW/HNW.java
Who needs a compressed static copy, when you have the original source?
EDIT: There's also a lossless version in 16 bit WAV audio...
Re: A terabyte of harsh noise, stored on 233 DVDs
#3Other than that, I can't really say that creating a project of 700 days of generated noise is very interesting from an art perspective, but I'll save the art critiques beyond that.
Re: A terabyte of harsh noise, stored on 233 DVDs
#4If you're going to master an original work in a digital format, and it's going to be a terabyte of anything, why MP3 and not FLAC? Figure at a bitrate of 128 kbps, and a sample rate of 44.1 Khz, an MP3 1 million bytes in size usually clocks in at close to 1 minute of playback. With those statistics in mind, a ballpark figure of 2 years of noise is a reasonable estimate, and that's pretty close to the 711.5 days they…
Re: A terabyte of harsh noise, stored on 233 DVDs
#5A rather John Cage-ian anti-music piece although the only thing of interest but the way it was written I wasn't sure if the 4 GB limit "discovered" FAT32's limit or if it was a MP3 format issue that players simply couldn't handle files larger than 4 GB because they were 32 bit. Other than that, I can't really say that creating a project of 700 days of generated noise is very interesting from an art perspective, but I…
Re: A terabyte of harsh noise, stored on 233 DVDs
#6Re: A terabyte of harsh noise, stored on 233 DVDs
#7Re: A terabyte of harsh noise, stored on 233 DVDs
#8A rather John Cage-ian anti-music piece although the only thing of interest but the way it was written I wasn't sure if the 4 GB limit "discovered" FAT32's limit or if it was a MP3 format issue that players simply couldn't handle files larger than 4 GB because they were 32 bit. Other than that, I can't really say that creating a project of 700 days of generated noise is very interesting from an art perspective, but I…
I wasn't sure if the 4 GB limit "discovered" FAT32's limit or if it was a MP3 format issue
I think it's based on commodity single-layer DVD's being the storage medium, since the process seems to produce ISO files for burning, which might imply ISO 9660 limitations.Although, there's MPEG/DVD mastering software in use, which would (probably) be smart enough to fragment assets, and chain them together for continuous playback (considering the availability of dual-layer 8GB recordable DVD's).
The images also note a Thinkpad is in the mix, which might imply Windows XP (or newer), and possible access to NTFS partitions, which permits files of 2^64 bytes.
Re: A terabyte of harsh noise, stored on 233 DVDs
#9If you're going to master an original work in a digital format, and it's going to be a terabyte of anything, why MP3 and not FLAC? Figure at a bitrate of 128 kbps, and a sample rate of 44.1 Khz, an MP3 1 million bytes in size usually clocks in at close to 1 minute of playback. With those statistics in mind, a ballpark figure of 2 years of noise is a reasonable estimate, and that's pretty close to the 711.5 days they…
Re: A terabyte of harsh noise, stored on 233 DVDs
#10If you're going to master an original work in a digital format, and it's going to be a terabyte of anything, why MP3 and not FLAC? Figure at a bitrate of 128 kbps, and a sample rate of 44.1 Khz, an MP3 1 million bytes in size usually clocks in at close to 1 minute of playback. With those statistics in mind, a ballpark figure of 2 years of noise is a reasonable estimate, and that's pretty close to the 711.5 days they…
Observations like this are part of what turned me off of "conceptual art"; it's too easy to poke holes in any proposed interpretation, and a defender can just as easily weasel out of it once it's pointed out.
Or to put it more succinctly: Oftentimes art's biggest enemy is people making it out to be a bigger deal than it really is.