Velocity Raptor – an adventure in 2+1 dimensions
31–40 of 41 posts
Re: Velocity Raptor – an adventure in 2+1 dimensions
#32Earlier quoted context omitted.
Since you're using Flash, have you considered using either AGAL shaders or DisplacementMapFilter to implement relativistic aberration? Here is a crude example I just threw together (click for focus, then use the arrow keys to move): http://circlepush.com/raptor.html
Oh, that's really cool. No, I'd not heard of those shaders or DisplacementMapFilter - but it sure looks like they could do what I need. My current method (as you can perhaps tell) is to split the (non-relativistic) image into a bunch of thin triangle fanning out radially from your character, then redraw those images onto triangles with modified angle/vertices. It works pretty well, but I imagine using one of the meth…
Re: Velocity Raptor – an adventure in 2+1 dimensions
#33I love the game but I don't understand the exact mechanics for when I unlock a gate. Do I just need to be near the key when it is the right colour? Because that doesn't seem to work all the time.
Re: Velocity Raptor – an adventure in 2+1 dimensions
#34I love the game but I don't understand the exact mechanics for when I unlock a gate. Do I just need to be near the key when it is the right colour? Because that doesn't seem to work all the time.
I believe you need all the keys to turn the same color as the gate, simultaneously.
With it I beat the game. The game really helped my understand special relativity in a "intuitive" way.
Re: Velocity Raptor – an adventure in 2+1 dimensions
#35Earlier quoted context omitted.
Oh, that's really cool. No, I'd not heard of those shaders or DisplacementMapFilter - but it sure looks like they could do what I need. My current method (as you can perhaps tell) is to split the (non-relativistic) image into a bunch of thin triangle fanning out radially from your character, then redraw those images onto triangles with modified angle/vertices. It works pretty well, but I imagine using one of the meth…
I'm a bit embarrassed to admit I didn't realize you'd already solved this, because I hadn't played all the way until level 25 the first time around. Your method looks fantastic.
Re: Velocity Raptor – an adventure in 2+1 dimensions
#36I've measured the bullet speed by syncing the raptor with the bullets and it seems that Newtonian bullets go 2 mph and relativistic ones (level 35) only 1.4 mph?
I wanted to let the bullets have different speeds to change the 'strength' of the relativistic effects. For example, making the ones in level 9 move really, really fast so you couldn't pass through them without using a little relativistic trick.
Re: Velocity Raptor – an adventure in 2+1 dimensions
#37Is the name of the Velocity Raptor Mr. Tompkins?
Re: Velocity Raptor – an adventure in 2+1 dimensions
#38Re: Velocity Raptor – an adventure in 2+1 dimensions
#39Re: Velocity Raptor – an adventure in 2+1 dimensions
#40Hey there - game's creator here. I came across this post and figured I'd pop in to say: thanks to everyone for playing! (And thanks to stared for sharing it.) I'm happy to answer any questions/take feedback/suggestions. Oh, and __m: I can't reveal VR's secret identity... what if Professor Rex found out? Could spell certain disaster.