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Goat Simulator Post Mortem

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21–30 of 94 posts

Re: Goat Simulator Post Mortem

#21
post #6

Earlier quoted context omitted.

Why would they kill it? "Today it’s safe to say that it’s the most successful game we’ve ever made." This is just an article talking about the development and reception. Doesn't mean the game is dead.

"Post-mortem" literally means "after death". You can see where the confusion lies.

I use the term 'post-vivum' for writeups of successful projects.

Re: Goat Simulator Post Mortem

#22
post #8

As interesting as this is, I don't know how much of this is applicable to anyone else. Goat Simulator was a fluke which gained popularity just by the idea being funny on its own. The game itself really didn't matter. It was supposed to be bad. For 99% of products, game or not, that's not going to fly.

I think the same thing could be said about Flappy Bird. That game were also considered a joke but gained a following. The fact that the developer pulled it out of the market oddly enough skyrocketed it's popularity.

I also remember the Beavis & Butthead game becoming pupular, even though it was a joke game too.

Re: Goat Simulator Post Mortem

#23

So, I'm taking from this that the moral is to always do your best work no matter if you think it's a just a toy or if you actually want to sell it. Sometimes toys accidentally become products.

Your comment reminded me of Chris Dixon's idea that big things start out looking like a toy. http://cdixon.org/2010/01/03/the-next-big-thing-will-start-o...

Re: Goat Simulator Post Mortem

#24

So, I'm taking from this that the moral is to always do your best work no matter if you think it's a just a toy or if you actually want to sell it. Sometimes toys accidentally become products.

I thought the take-away could be something a bit more specific, like, make your games fun to play.

Al Lowe gave that interview a little while back and it showed up here on HN. He said he was a little sad that people didn't make funny games any more. Well, sometimes they do, and it turns out, people are willing to buy them.

Re: Goat Simulator Post Mortem

#25
While I do seriously think that Goat Simulator is one of the most underrated games-as-art works of our time, my main take-home message from the postmortem is:

If you take a perfectly sensible game development sentence and replace one of the nouns with a goat, it becomes intrinsically funny.

Re: Goat Simulator Post Mortem

#26
post #6
post #4

Earlier quoted context omitted.

I'm confused. The title makes it sound like they're ending development, the post refers to the game in future, present and past tense... are they killing it off or not?

Why would they kill it? "Today it’s safe to say that it’s the most successful game we’ve ever made." This is just an article talking about the development and reception. Doesn't mean the game is dead.

I would be very surprised if they killed it off, it's just that the title made me think that's what they were doing. Thanks to you and others for explaining why the title is as it is anyway.

Re: Goat Simulator Post Mortem

#27
post #6

Earlier quoted context omitted.

Why would they kill it? "Today it’s safe to say that it’s the most successful game we’ve ever made." This is just an article talking about the development and reception. Doesn't mean the game is dead.

"Post-mortem" literally means "after death". You can see where the confusion lies.

I prefer "After Action Report", or AAR, which is what my unit used in the Air Force.

Re: Goat Simulator Post Mortem

#28
post #22
post #8

As interesting as this is, I don't know how much of this is applicable to anyone else. Goat Simulator was a fluke which gained popularity just by the idea being funny on its own. The game itself really didn't matter. It was supposed to be bad. For 99% of products, game or not, that's not going to fly.

I think the same thing could be said about Flappy Bird. That game were also considered a joke but gained a following. The fact that the developer pulled it out of the market oddly enough skyrocketed it's popularity. I also remember the Beavis & Butthead game becoming pupular, even though it was a joke game too.

Flappy Bird was not a joke as such, it was a proper game that just happened to be simple but very hard. Somehow Gears hit a sweet spot that was 'hard' but also 'addictive'.

Re: Goat Simulator Post Mortem

#29
post #8

As interesting as this is, I don't know how much of this is applicable to anyone else. Goat Simulator was a fluke which gained popularity just by the idea being funny on its own. The game itself really didn't matter. It was supposed to be bad. For 99% of products, game or not, that's not going to fly.

I also think it's actually a pretty good game. There's a surprising amount of stuff to do, and things to discover, and puzzles you need to solve, but you have to go look for them --- unless you're the type of person who likes poking into corners you're unlikely to find them (like that famous review from someone who said they'd finished all the content in an hour... uh huh).

Also, the MMORPG simulator is great.

Re: Goat Simulator Post Mortem

#30
This game really resonates with me, and so does the writeup.

I had the fortune to work a high-tech job (in person) and also own a 20 acre farm for a number of years, where we attempted to produce some/most of the food we ate. (That's a really hard thing to do by the way.)

Of course we raised goats, for the meat as well as the milk.

For those of you who haven't interacted with goats, know this: there is a hilarity about them that is difficult to describe.

They have some sort of almost human, child-like curiosity and bravery that was always refreshing. Add to that their willingness/desire to climb on/stand on anything, and honestly, they were just a hoot to have around.

They roamed fence free on our property for a time. I'd go out in the morning to ride my motorcycle to work, and there's be a couple of goats standing on my wife's car, just standing there, chewing cud. Or there'd be a goat balanced calmly on my motorcycle.

Or a small goat standing on the back of a larger goat.

Or a couple of goats dancing joyfully. Or a few goats gloriously playing with a piece of fiberglass.

And many of them were really, really friendly to you. My (then toddler) son enjoyed playing with them enormously.

Goats are awesome. I do miss having them around.

I liked to say that you could add a goat to nearly any somber real-life situation and it would instantly become funny.

EDIT: 'add a joke' -> 'add a goat'. Ugh.

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