Goat Simulator Post Mortem
gamasutra.com
Goat Simulator Post Mortem
1–10 of 94 posts
Re: Goat Simulator Post Mortem
#2When you’re making a joke prototype game where the main character is a goat, you don’t exactly focus on thinking proactively. In hindsight, it’s resulted in a lot of extra work.
The entire bit about customer interaction was great too.
Re: Goat Simulator Post Mortem
#3Re: Goat Simulator Post Mortem
#4Didn't expect this at all. When I first saw it go viral I thought they'll have no problem selling it. So I guess this reinforces the importance of execution vs idea. Kudos to Armin and the team for taking on a project like this.
Re: Goat Simulator Post Mortem
#5Some really great quotes in there: When you’re making a joke prototype game where the main character is a goat, you don’t exactly focus on thinking proactively. In hindsight, it’s resulted in a lot of extra work. The entire bit about customer interaction was great too.
Kind-of tangential, but speaking of goat-themed video games... around the same time Goat Simulator was released, there was another video game released called Escape Goat 2[1]. I've played it and it happens to be a wonderfully-crafted, well-executed puzzle platformer. At the time it came out, I remember thinking it was unfortunate that a 'joke' game (Goat Simulator) got a lot of attention, while there many more heart-felt indie efforts out there that struggle for similar exposure. But I suppose that's just how it goes.
[1] www.escapegoat2.com
Re: Goat Simulator Post Mortem
#6Didn't expect this at all. When I first saw it go viral I thought they'll have no problem selling it. So I guess this reinforces the importance of execution vs idea. Kudos to Armin and the team for taking on a project like this.
I'm confused. The title makes it sound like they're ending development, the post refers to the game in future, present and past tense... are they killing it off or not?
"Today it’s safe to say that it’s the most successful game we’ve ever made."
This is just an article talking about the development and reception. Doesn't mean the game is dead.
Re: Goat Simulator Post Mortem
#7Didn't expect this at all. When I first saw it go viral I thought they'll have no problem selling it. So I guess this reinforces the importance of execution vs idea. Kudos to Armin and the team for taking on a project like this.
I'm confused. The title makes it sound like they're ending development, the post refers to the game in future, present and past tense... are they killing it off or not?
Re: Goat Simulator Post Mortem
#8Re: Goat Simulator Post Mortem
#9Some really great quotes in there: When you’re making a joke prototype game where the main character is a goat, you don’t exactly focus on thinking proactively. In hindsight, it’s resulted in a lot of extra work. The entire bit about customer interaction was great too.
> When you’re making a joke prototype game where the main character is a goat ... Kind-of tangential, but speaking of goat-themed video games... around the same time Goat Simulator was released, there was another video game released called Escape Goat 2[1]. I've played it and it happens to be a wonderfully-crafted, well-executed puzzle platformer. At the time it came out, I remember thinking it was unfortunate that a…
Re: Goat Simulator Post Mortem
#10Didn't expect this at all. When I first saw it go viral I thought they'll have no problem selling it. So I guess this reinforces the importance of execution vs idea. Kudos to Armin and the team for taking on a project like this.
I'm confused. The title makes it sound like they're ending development, the post refers to the game in future, present and past tense... are they killing it off or not?