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Goat Simulator Post Mortem

gamasutra.com

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Re: Goat Simulator Post Mortem

#2
Some really great quotes in there:

When you’re making a joke prototype game where the main character is a goat, you don’t exactly focus on thinking proactively. In hindsight, it’s resulted in a lot of extra work.

The entire bit about customer interaction was great too.

Re: Goat Simulator Post Mortem

#3
Didn't expect this at all. When I first saw it go viral I thought they'll have no problem selling it. So I guess this reinforces the importance of execution vs idea. Kudos to Armin and the team for taking on a project like this.

Re: Goat Simulator Post Mortem

#4
post #3

Didn't expect this at all. When I first saw it go viral I thought they'll have no problem selling it. So I guess this reinforces the importance of execution vs idea. Kudos to Armin and the team for taking on a project like this.

I'm confused. The title makes it sound like they're ending development, the post refers to the game in future, present and past tense... are they killing it off or not?

Re: Goat Simulator Post Mortem

#5

Some really great quotes in there: When you’re making a joke prototype game where the main character is a goat, you don’t exactly focus on thinking proactively. In hindsight, it’s resulted in a lot of extra work. The entire bit about customer interaction was great too.

> When you’re making a joke prototype game where the main character is a goat ...

Kind-of tangential, but speaking of goat-themed video games... around the same time Goat Simulator was released, there was another video game released called Escape Goat 2[1]. I've played it and it happens to be a wonderfully-crafted, well-executed puzzle platformer. At the time it came out, I remember thinking it was unfortunate that a 'joke' game (Goat Simulator) got a lot of attention, while there many more heart-felt indie efforts out there that struggle for similar exposure. But I suppose that's just how it goes.

[1] www.escapegoat2.com

Re: Goat Simulator Post Mortem

#6
post #4
post #3

Didn't expect this at all. When I first saw it go viral I thought they'll have no problem selling it. So I guess this reinforces the importance of execution vs idea. Kudos to Armin and the team for taking on a project like this.

I'm confused. The title makes it sound like they're ending development, the post refers to the game in future, present and past tense... are they killing it off or not?

Why would they kill it?

"Today it’s safe to say that it’s the most successful game we’ve ever made."

This is just an article talking about the development and reception. Doesn't mean the game is dead.

Re: Goat Simulator Post Mortem

#7
post #4
post #3

Didn't expect this at all. When I first saw it go viral I thought they'll have no problem selling it. So I guess this reinforces the importance of execution vs idea. Kudos to Armin and the team for taking on a project like this.

I'm confused. The title makes it sound like they're ending development, the post refers to the game in future, present and past tense... are they killing it off or not?

I took it to mean postmortem in the sense that the project is done.

Re: Goat Simulator Post Mortem

#8
As interesting as this is, I don't know how much of this is applicable to anyone else. Goat Simulator was a fluke which gained popularity just by the idea being funny on its own. The game itself really didn't matter. It was supposed to be bad. For 99% of products, game or not, that's not going to fly.

Re: Goat Simulator Post Mortem

#9
post #5

Some really great quotes in there: When you’re making a joke prototype game where the main character is a goat, you don’t exactly focus on thinking proactively. In hindsight, it’s resulted in a lot of extra work. The entire bit about customer interaction was great too.

> When you’re making a joke prototype game where the main character is a goat ... Kind-of tangential, but speaking of goat-themed video games... around the same time Goat Simulator was released, there was another video game released called Escape Goat 2[1]. I've played it and it happens to be a wonderfully-crafted, well-executed puzzle platformer. At the time it came out, I remember thinking it was unfortunate that a…

They're not in the same league at all; I can almost guarantee no one went out looking for "that goat game" and bought Goat Simulator by mistake when what they were actually looking for was Escape Goat. My seven- and nine-year-olds have had at least the $5 worth of fun out of GS that I paid for it. EG looks more like my kind of game but it's not available for my platform of choice.

Re: Goat Simulator Post Mortem

#10
post #4
post #3

Didn't expect this at all. When I first saw it go viral I thought they'll have no problem selling it. So I guess this reinforces the importance of execution vs idea. Kudos to Armin and the team for taking on a project like this.

I'm confused. The title makes it sound like they're ending development, the post refers to the game in future, present and past tense... are they killing it off or not?

It was a very popular feature of the print version of GameDeveloper which were post mortems of games after they were finally shipping. They all follow the same basic formula, what worked, what didn't, what we learned. A collection of the 50 or 60 post mortems from Game Developer is probably the single greatest text book on starting a Game Studio that you can't buy.
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