Earlier quoted context omitted.
Yeah over 10k mods in the first week.. Crazy!
I think skylines mods are non-sandboxed (meaning you can do what you want code-wise, note the mod that adds reddit posts to your game internal chirper) that would concern me from a malware perspective
The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
131–140 of 189 posts
Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#132Earlier quoted context omitted.
Yeah over 10k mods in the first week.. Crazy!
I think skylines mods are non-sandboxed (meaning you can do what you want code-wise, note the mod that adds reddit posts to your game internal chirper) that would concern me from a malware perspective
Additionally, there are so many users testing these mods that I doubt any serious malware could be put on Steam without being caught by the community.
Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#133That is a brave statement these days. No doubt they have to tread carefully lest someone accuse them of infringing the SimCity IP.
Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#134Earlier quoted context omitted.
To many, many gamers, as soon as the word EA comes up, it already means "prepare for disappointment, DRM, and disastrous launches".
To me they're a mixed bag. I've enjoyed many titles from them (Dragon Age, Titanfall, Dead Space, NFS: HP, Mass Effect, Bulletstorm, BF: BC2, and countless other titles from older gen consoles and even older PC games like Archon and Kings of the Beach). I think that when expectations are set high (most any recent BF release), disappointment is sure to follow.
Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#135Earlier quoted context omitted.
In real life you tend to have the exact opposite problem. People changing lanes the second the lane they are in starts slowing down without any forward planning about where they might have to go next.
In real life, I observe both, often simultaneously. The far left or right lane can back up a very long way as everybody tries for the same turn. Oblivious or selfish people bypass it all and try to change lanes at the last second, often with sudden braking and occasional bent metal because the target lane is full and stopped.
It's not selfish to use the road to its full potential. We should all be merging at the last moment, and using zipper merging to allow smooth traffic flow.
Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#136Skylines is a great game, with great mod support... ...that retails for $30 (can get it for less on sites like greenmangaming.com). That part blows my mind.
Do you think $30 is cheap or expensive? I, for one, think it's exactly the right price.
Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#137Skylines is hands down my favorite game right now and is directly responsible for my highly unproductive, but fun, weekend. But it's not without faults. For me one of the telling things will be how they handle a very similar problem that EA had with the latest Sim City. Traffic. Once your city becomes a certain size the game goes from City Builder to Traffic Management Simulator. Which itself wouldn't be a problem if…
There's another city sim in the works called Citybound and the dev is seemingly obsessed with getting roads and traffic right. http://blog.cityboundsim.com/
Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#138I'm probably in the minority here, but for me the biggest appeal of the SimCity series was the aesthetic and music. The music in particular. I absolutely love what I have seen of Skylines so far, but it seems to be missing the SimCity charm — that urban soundtrack, the way the buildings light up at night, the unique architecture and art style. I'm hoping mods will fill in all these areas.
yup, I think you're in the minority here, I can't imagin anyone appreciating simcity for the music. It had some pretty graphics, for sure, but I think most people view that as fluff. You should hear me gush about factorio, and it looks like this: https://www.google.ca/search?q=factorio&tbm=isch&gws_rd=cr,s... edit: ok, apparently not. apparently people really really really care that their games look pretty, color me…
Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#139Earlier quoted context omitted.
Yes, but there is a pattern of EA ruining previously good development houses. It's like expression, "The common element of all your failed relationships is you."
Studios they really cratered: Origin Westwood JAMDAT Pandemic
Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#140Earlier quoted context omitted.
In real life, I observe both, often simultaneously. The far left or right lane can back up a very long way as everybody tries for the same turn. Oblivious or selfish people bypass it all and try to change lanes at the last second, often with sudden braking and occasional bent metal because the target lane is full and stopped.
>Oblivious or selfish It's not selfish to use the road to its full potential. We should all be merging at the last moment, and using zipper merging to allow smooth traffic flow.
Merge at the last moment when your lane ends. Do not merge at the last moment when you need to get into a turn lane. These are different scenarios.