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The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces

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Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces

#91
post #56

Earlier quoted context omitted.

Paradox Interactive also published Crusader Kings 2, which came out in 2012, and its latest free update was Feb. 16. They support their games for a long time.

CK2 is made by a totally different developer.

Nope, Paradox. They also make Europa Universalis 4, another major time sink.

Edit: You're right, Paradox is only the publisher in this case, not the developer as well.

Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces

#92
post #37
post #12

Earlier quoted context omitted.

The current proposed hack to encourage them to use all the lanes is this: https://i.imgur.com/F8eKjp5.jpg -- periodic narrowing of the lanes so those that don't need to turn stay in the middle.

Interestingly enough, while it looks bizarre in a video game, this is functionally how left/right turn bays work in some large urban one-way streets in real-life. See, for example, this NYC intersection: https://goo.gl/maps/SCFrQ . The left turn lane is a parking lane until one is within half a block of the intersection in question. While it isn't as extreme as 2 lanes to 6, it's very similar. So... is it a hack for…

Stuff like that is pretty common in suburban Northern Virginia (for example). There are lots of busy roads with two lanes in each direction which expand to three, four, five, or even six lanes at intersections with dedicated turn lanes. I think the only reason that "proposed hack" screenshot looks so weird is because the distance between intersections is much, much shorter than it would be in real life, relative to the width of the road. For example, you can see it in action in various amounts for all four directions of this intersection:

https://www.google.com/maps/@38.9770719,-77.3149885,438m/dat...

But it doesn't look comical, because the roads are proportionately much more slender and the transitions more gradual.

I haven't played the game, but it sounds like it ended up being accurate here!

Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces

#93
post #22
post #11

Earlier quoted context omitted.

That actually sounds quite realistic to me. Part of traffic management is dealing with, and trying to predict, stupidity.

In real life you tend to have the exact opposite problem. People changing lanes the second the lane they are in starts slowing down without any forward planning about where they might have to go next.

In real life, I observe both, often simultaneously. The far left or right lane can back up a very long way as everybody tries for the same turn. Oblivious or selfish people bypass it all and try to change lanes at the last second, often with sudden braking and occasional bent metal because the target lane is full and stopped.

Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces

#94

Skylines is a great game, with great mod support... ...that retails for $30 (can get it for less on sites like greenmangaming.com). That part blows my mind.

Do you think $30 is cheap or expensive? I, for one, think it's exactly the right price.

I'd say it's a bit cheap. I'd expect something like this to start out at $50-60 at initial release.

EA is still selling Sim City 4 for $20, despite it being old enough to be in middle school by now.

Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces

#95

I'm probably in the minority here, but for me the biggest appeal of the SimCity series was the aesthetic and music. The music in particular. I absolutely love what I have seen of Skylines so far, but it seems to be missing the SimCity charm — that urban soundtrack, the way the buildings light up at night, the unique architecture and art style. I'm hoping mods will fill in all these areas.

I put on the SimCity 4/5 soundtrack in the background after I got tired of the C:S music, which happened pretty quickly. Those two soundtracks are on Spotify, if you can believe it. SC2k also had a fantastic soundtrack (midi, as far as I can recall), I'm sure it's somewhere on the net.

The graphical art style in C:S is pretty neat, overall. There's a mod in progress that'll bring night views. But I also noticed a lack of charm -- I can't quite grasp why that is. It's still a worthy successor to SC4, at last.

Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces

#96
post #63
post #58

Earlier quoted context omitted.

Yes, but there is a pattern of EA ruining previously good development houses. It's like expression, "The common element of all your failed relationships is you."

I don't really think that's a pattern. I think it's a result in AAA development in general being in a slump. If anything, I'd say Ubisoft (outside of one or two lone bright spots like Rayman) has been worse than EA the last few years, with the rotten cherry of Uplay on top.

Have a look at Activision/Blizzard. They built essentially the same thing (Origin/Uplay) but being very customer friendly about it and have had crazy success with Battle.net.

Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces

#97

Earlier quoted context omitted.

Did it actually have much of a "realistic simulation" though? One of the main reasons I didn't buy the game is because people tore it to shreds for utilizing the same exact algorithm for determining traffic as they did water and other utilities. Also people pointed out that like people themselves weren't actually simulated in anyway they just woke up in the morning found the first open commercial job to work at and a…

It was a realistic simulation of a dystopian society in which people had no long term jobs or housing but were simply assigned to one each day based on proximity.

The task rabbit economy model. If they had leaned into that dystopia, it might have been a fascinating city building syndicate game.

Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces

#99

Earlier quoted context omitted.

In comparison to Sim City 5 basically huge. I only have 6 or so tiles unlocked (of 25 ?) and it's already bigger than SC5.

By default you can only unlock 9 of the 25 tiles. Largely for performance reasons I think but there is a mod that will enable you to buy all 25 (2km x 2km) squares, giving you a 100 sq km area to build your city.

I'm sure there is a mod. It actually might come with the game. I'm pretty sure my old AMD phenom and video card wouldn't handle it.

Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces

#100
post #45

Not to mention the fact that it's the first decent city building game that runs on Linux!

wait... what?! HOLY SH*^%

Yep! Currently it has some graphics performance issues on Linux, but it's perfectly playable and they're actively trying to improve it.
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