Cities: Skyline is a great game. It really fills in the gaps that I had from Sim City 5, but it's iterative; it's definitely "picking up the pieces"... I am hoping that with some future updates this game gets to the point that it replaces the Sim City franchise completely for me, but it's off to a great start.
> but it's iterative; it's definitely "picking up the pieces" Do you mind elaborating?
The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
71–80 of 189 posts
Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#72Earlier quoted context omitted.
The current proposed hack to encourage them to use all the lanes is this: https://i.imgur.com/F8eKjp5.jpg -- periodic narrowing of the lanes so those that don't need to turn stay in the middle.
Interestingly enough, while it looks bizarre in a video game, this is functionally how left/right turn bays work in some large urban one-way streets in real-life. See, for example, this NYC intersection: https://goo.gl/maps/SCFrQ . The left turn lane is a parking lane until one is within half a block of the intersection in question. While it isn't as extreme as 2 lanes to 6, it's very similar. So... is it a hack for…
The first change was the addition of dedicated bus lanes (right-most lane, painted reddish), complete with violation cameras and automated ticketing. This reduced competition among buses and cars -- in favor of buses, leading to somewhat better bus throughput. Cars now had five lanes -- although with parking in at least the left-most lane, and delivery trucks double-parked adjacent to the cars, more like three.
Then came the big bike lane initiative. In the book Traffic, by Tom Vanderbilt, some of the takeaways are that parked cars can form a buffer between flowing traffic and bike lanes, and that narrowing roads at intersections through the addition of islands with trees on them increases pedestrian safety (in no small part by reducing the speed of turning cars at intersections). To varying degrees they've applied these ideas -- the left-most lane is now entirely a bike lane (painted green, complete with its own traffic signals). Next to that is a dedicated parking lane -- yes, in lane two -- often buffered by concrete islands at intersections, with a tree or two. You can see this here [1]
Cars now have three or perhaps four lanes for general travel. For left turns, the bike and parking lanes are cut by a dedicated left-turn waiting lane [2] (usually with its own left turn signal, so left turners are not fighting pedestrians in the crosswalk).
On some avenues they then added "Select Buses", which work on a "trust-but-verify" honor system so riders can enter and exit quickly through any of three wide doors without queueing to dip a Metrocard.
Finally, they cut the city-wide speed limit to 25 miles per hour, adjusting the timing of avenue traffic signals accordingly.
The result of all this has been much gnashing of teeth and rending of garments, but as a whole it's made the city substantially better for bikers and pedestrians, and in many cases left turns are much easier for drivers.
[1] https://www.google.com/maps/@40.771088,-73.9538,3a,75y,53.97...
[2] https://www.google.com/maps/@40.771088,-73.9538,3a,65.7y,194...
[Edit: clarity]
Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#73This looks awesome! Does anyone know if it plays acceptably on a new Macbook Pro 13"? The spec sheets for the game say it doesn't support Intel integrated graphics, but maybe that means it just can't run full resolution?
Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#74I think we are all playing into EA's strategy by calling it Maxis instead of just EA. Simcity 2013 was a failure of EA, but by mentioning Maxis 11 times and EA only once (and in passing), it's as they give EA a carte blanche to fail without the lowered reputation for future games (which means many people will preorder, and so on)
Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#75Skylines looks promising, but I'm still reserving judgement. It's a shame that EA completely botched the new Sim City. I wish EA would port Sim City 4 to Windows 7/8/10. I would pay good money for that. As it is, I can't get Sim City 4 to work on Windows 7 without frequent freezes and crashes.
Have you tried the gog.com version?
Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#76I think we are all playing into EA's strategy by calling it Maxis instead of just EA. Simcity 2013 was a failure of EA, but by mentioning Maxis 11 times and EA only once (and in passing), it's as they give EA a carte blanche to fail without the lowered reputation for future games (which means many people will preorder, and so on)
Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#77Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#78I think we are all playing into EA's strategy by calling it Maxis instead of just EA. Simcity 2013 was a failure of EA, but by mentioning Maxis 11 times and EA only once (and in passing), it's as they give EA a carte blanche to fail without the lowered reputation for future games (which means many people will preorder, and so on)
It's likely just as unfair to tarnish the Maxis name for the game design failures of the EA SimCity era. Would a pure Maxis game have been as badly received? I guess we can't know for sure.
Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#79This looks awesome! Does anyone know if it plays acceptably on a new Macbook Pro 13"? The spec sheets for the game say it doesn't support Intel integrated graphics, but maybe that means it just can't run full resolution?
I've put about 12 hours in on my late 2013 13" mbp. For a decently sized-city (10k+), there aren't noticeable performance issues at full-screen and mostly 'medium' display options. Your fans will get a workout and you get about 30 minutes of battery life off the charger, though.
Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#80Earlier quoted context omitted.
Honestly I think Maxis deserves a ton of blame as well. They operate semi-autonomously for how long and they routinely churned out terrible games. On reddit, I see far more people blame EA than I do Maxis. And while I'm all for EA getting a ton of bad press, I think it's bs that nobody points a finger at Maxis because they're just as guilty, imo. Nostalgia for 90s and early 00s Maxis is blinding people from the reali…
Yes, but there is a pattern of EA ruining previously good development houses. It's like expression, "The common element of all your failed relationships is you."