How big can the city be?
In comparison to Sim City 5 basically huge. I only have 6 or so tiles unlocked (of 25 ?) and it's already bigger than SC5.
The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
61–70 of 189 posts
Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#62I think we are all playing into EA's strategy by calling it Maxis instead of just EA. Simcity 2013 was a failure of EA, but by mentioning Maxis 11 times and EA only once (and in passing), it's as they give EA a carte blanche to fail without the lowered reputation for future games (which means many people will preorder, and so on)
Honestly I think Maxis deserves a ton of blame as well. They operate semi-autonomously for how long and they routinely churned out terrible games. On reddit, I see far more people blame EA than I do Maxis. And while I'm all for EA getting a ton of bad press, I think it's bs that nobody points a finger at Maxis because they're just as guilty, imo. Nostalgia for 90s and early 00s Maxis is blinding people from the reali…
And this doesn't even factor in all the mistakes that EA has made.
Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#63Earlier quoted context omitted.
Honestly I think Maxis deserves a ton of blame as well. They operate semi-autonomously for how long and they routinely churned out terrible games. On reddit, I see far more people blame EA than I do Maxis. And while I'm all for EA getting a ton of bad press, I think it's bs that nobody points a finger at Maxis because they're just as guilty, imo. Nostalgia for 90s and early 00s Maxis is blinding people from the reali…
Yes, but there is a pattern of EA ruining previously good development houses. It's like expression, "The common element of all your failed relationships is you."
I think it's a result in AAA development in general being in a slump.
If anything, I'd say Ubisoft (outside of one or two lone bright spots like Rayman) has been worse than EA the last few years, with the rotten cherry of Uplay on top.
Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#64Earlier quoted context omitted.
Living in Austin, this seems like a fairly realistic problem.
I lived near Austin my whole life and just assumed traffic was that bad everywhere...after I relocated to Portland, I realized how truly miserable driving anywhere in Austin actually is.
Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#65Earlier quoted context omitted.
> but it's iterative; it's definitely "picking up the pieces" Do you mind elaborating?
Paradox Interactive also published Crusader Kings 2, which came out in 2012, and its latest free update was Feb. 16. They support their games for a long time.
Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#66Earlier quoted context omitted.
> but it's iterative; it's definitely "picking up the pieces" Do you mind elaborating?
Paradox Interactive also published Crusader Kings 2, which came out in 2012, and its latest free update was Feb. 16. They support their games for a long time.
Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#67Earlier quoted context omitted.
Maybe this is encouragement from the game to build alternative transport options like light rail, trams, move jobs closer to residential districts or establish suburbs to lower city population, tax cars more, build bike lanes, build more sidewalks, etc. In real life, there's not usually a solution for traffic. If you build out more streets, people are incentivized to drive more. I'd love this game to be this realisti…
Im hesitant to say that's the intended result but it is what happens. I found myself planning new districts entirely around this problem with bus, metro, and pedestrian walkways (maybe its just me but right now commuter rail seems to be basically unused and doesn't seem to do anything). So it definitely does force you to think about how you're laying out your city and plan things out beyond then just tossing down a g…
http://www.reddit.com/r/CitiesSkylines/comments/2zfx70/if_yo...
Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#68It's also sad how a large company can lose track of what made its previous products so great. EA tried to "innovate" SimCity 5, except they were "innovating" the game for themselves (e.g. get users online to make it easier to buy upgrades), not the end-user. Gamers did not want a multiplayer-based city simulation with limited scale and broken mechanics.
Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#69Skylines is a great game, with great mod support... ...that retails for $30 (can get it for less on sites like greenmangaming.com). That part blows my mind.