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The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces

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51–60 of 189 posts

Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces

#52
I think we are all playing into EA's strategy by calling it Maxis instead of just EA.

Simcity 2013 was a failure of EA, but by mentioning Maxis 11 times and EA only once (and in passing), it's as they give EA a carte blanche to fail without the lowered reputation for future games (which means many people will preorder, and so on)

Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces

#53

I think we are all playing into EA's strategy by calling it Maxis instead of just EA. Simcity 2013 was a failure of EA, but by mentioning Maxis 11 times and EA only once (and in passing), it's as they give EA a carte blanche to fail without the lowered reputation for future games (which means many people will preorder, and so on)

Honestly I think Maxis deserves a ton of blame as well. They operate semi-autonomously for how long and they routinely churned out terrible games. On reddit, I see far more people blame EA than I do Maxis. And while I'm all for EA getting a ton of bad press, I think it's bs that nobody points a finger at Maxis because they're just as guilty, imo. Nostalgia for 90s and early 00s Maxis is blinding people from the reality that Maxis turned into a shit dev

Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces

#54

Skylines is hands down my favorite game right now and is directly responsible for my highly unproductive, but fun, weekend. But it's not without faults. For me one of the telling things will be how they handle a very similar problem that EA had with the latest Sim City. Traffic. Once your city becomes a certain size the game goes from City Builder to Traffic Management Simulator. Which itself wouldn't be a problem if…

Living in Austin, this seems like a fairly realistic problem.

I lived near Austin my whole life and just assumed traffic was that bad everywhere...after I relocated to Portland, I realized how truly miserable driving anywhere in Austin actually is.

Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces

#55
post #20

How big can the city be?

1 million population

The population in skylines actually represents the agents. In sim city it wasn't a representation of the agents it was inflated. Sim City's numbers seem more accurate to city size. For example I have a city that would probably be 300-400k people in SimCity/Real life but the reported population is 75k in C:S.

Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces

#56
post #42

Cities: Skyline is a great game. It really fills in the gaps that I had from Sim City 5, but it's iterative; it's definitely "picking up the pieces"... I am hoping that with some future updates this game gets to the point that it replaces the Sim City franchise completely for me, but it's off to a great start.

> but it's iterative; it's definitely "picking up the pieces" Do you mind elaborating?

Paradox Interactive also published Crusader Kings 2, which came out in 2012, and its latest free update was Feb. 16. They support their games for a long time.

Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces

#57

Skylines is a great game, with great mod support... ...that retails for $30 (can get it for less on sites like greenmangaming.com). That part blows my mind.

I made a rule to never pre-order after SimCity 5. I broke that rule when I saw the price of skylines, the small dev team that was producing it, and the support they wanted to put in for modders.

Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces

#58
post #53

I think we are all playing into EA's strategy by calling it Maxis instead of just EA. Simcity 2013 was a failure of EA, but by mentioning Maxis 11 times and EA only once (and in passing), it's as they give EA a carte blanche to fail without the lowered reputation for future games (which means many people will preorder, and so on)

Honestly I think Maxis deserves a ton of blame as well. They operate semi-autonomously for how long and they routinely churned out terrible games. On reddit, I see far more people blame EA than I do Maxis. And while I'm all for EA getting a ton of bad press, I think it's bs that nobody points a finger at Maxis because they're just as guilty, imo. Nostalgia for 90s and early 00s Maxis is blinding people from the reali…

Yes, but there is a pattern of EA ruining previously good development houses. It's like expression, "The common element of all your failed relationships is you."

Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces

#59

Skylines is hands down my favorite game right now and is directly responsible for my highly unproductive, but fun, weekend. But it's not without faults. For me one of the telling things will be how they handle a very similar problem that EA had with the latest Sim City. Traffic. Once your city becomes a certain size the game goes from City Builder to Traffic Management Simulator. Which itself wouldn't be a problem if…

> Once your city becomes a certain size the game goes from City Builder to Traffic Management Simulator

Sounds like a good reflection of reality.

Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces

#60
post #16

This looks awesome! Does anyone know if it plays acceptably on a new Macbook Pro 13"? The spec sheets for the game say it doesn't support Intel integrated graphics, but maybe that means it just can't run full resolution?

It crashes on start for me on my MBP 13, so I'd say no.
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