Live data from Hacker News

The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces

motherboard.vice.com

1–10 of 189 posts

Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces

#2
Cities: Skyline is a great game. It really fills in the gaps that I had from Sim City 5, but it's iterative; it's definitely "picking up the pieces"...

I am hoping that with some future updates this game gets to the point that it replaces the Sim City franchise completely for me, but it's off to a great start.

Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces

#4

Cities: Skyline is a great game. It really fills in the gaps that I had from Sim City 5, but it's iterative; it's definitely "picking up the pieces"... I am hoping that with some future updates this game gets to the point that it replaces the Sim City franchise completely for me, but it's off to a great start.

As someone who hasn't played any SimCity game in years (not since SimCity 4 came out), I really enjoy Cities: Skyline.

I particularly love that I can have curved streets and named districts, and that I can rename individual shops, people, and even cars. Makes the city seem more like a character than a simulation.

Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces

#5
Skylines is hands down my favorite game right now and is directly responsible for my highly unproductive, but fun, weekend. But it's not without faults. For me one of the telling things will be how they handle a very similar problem that EA had with the latest Sim City. Traffic. Once your city becomes a certain size the game goes from City Builder to Traffic Management Simulator. Which itself wouldn't be a problem if not for issues with the simulation.

For example if you have a 6-lane, one-way, road with intersections cars will get into the right/left lanes as soon as they get on the road, even if that's on the other side of the map from where they're turning. Causing the middle lanes to become useless and the others to be backed up (admittedly this isn't totally unrealistic though). I remember Sim City had similar problems and I'm sure it's a tough one to solve. Especially on a big game world with hundreds, or thousands, of intersections and tens of thousands of cars being simulated at once. Even if they don't solve it I'll still be burning my weekends on this game for a long time.

Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces

#6

I adore Cities: Skyline, and I haven't even looked at the mod scene at all yet. I was always a fan of SimCity but it's been literally years since I've even played a computer game. Skyline brought me back. :)

It's awesome, in just a week you already have multiple very interesting mods ( 2 ways to 1 way roads and a query path tool to see the path of a car to his destination ), plus all the models etc.

Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces

#7

I adore Cities: Skyline, and I haven't even looked at the mod scene at all yet. I was always a fan of SimCity but it's been literally years since I've even played a computer game. Skyline brought me back. :)

The mod scene is great so far. Auto-bulldoze and changing the direction of one-way roads are fantastic things to have that I really hope they bring into the game as actual features. From what I've heard they haven't opened up too much of the API to modders yet though but do seem to be receptive to feedback and working with the community.

Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces

#8
I brought Skylines a few days ago and I absolutely love it. Its got amazing detail and it's pretty much everything I hoped a modern sim city would be. I never thought I would find building a traffic system so fun, and the twitter feed it uses to show you your citizens opinions is a fantastic idea as well.

The one downside is it gets a bit boring after you have made your city. On Sim City you could at least trigger some disasters to destroy your city in interesting ways, I find myself missing that feature sometimes.

Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces

#9

Skylines is hands down my favorite game right now and is directly responsible for my highly unproductive, but fun, weekend. But it's not without faults. For me one of the telling things will be how they handle a very similar problem that EA had with the latest Sim City. Traffic. Once your city becomes a certain size the game goes from City Builder to Traffic Management Simulator. Which itself wouldn't be a problem if…

There's another city sim in the works called Citybound and the dev is seemingly obsessed with getting roads and traffic right.

http://blog.cityboundsim.com/

Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces

#10

Skylines is hands down my favorite game right now and is directly responsible for my highly unproductive, but fun, weekend. But it's not without faults. For me one of the telling things will be how they handle a very similar problem that EA had with the latest Sim City. Traffic. Once your city becomes a certain size the game goes from City Builder to Traffic Management Simulator. Which itself wouldn't be a problem if…

Maybe this is encouragement from the game to build alternative transport options like light rail, trams, move jobs closer to residential districts or establish suburbs to lower city population, tax cars more, build bike lanes, build more sidewalks, etc. In real life, there's not usually a solution for traffic. If you build out more streets, people are incentivized to drive more. I'd love this game to be this realistic. Its shouldn't reward this kind of simplistic gamer "solve the puzzle" mentality if the puzzle should rightfully be unsolvable.
Post reply on HN