I'd be cautious before celebrating.
YouTube puts the final nail in the loudness wars' coffin
41–50 of 130 posts
Re: YouTube puts the final nail in the loudness wars' coffin
#42Good. I absolutely hate videos that are so low volume that I have to turn Youtube up to 100%, and then adjust volume in Windows too, to hear anything. And then imagine finding one of the louder videos next. I've tried to give people advice on volume levels, but it feels like no one is willing to do it. Hopefully Twitch will do something similar soon, too.
Yet I feel it would be more fair to all listeners and all people creating the music if everyone at least had the choice to hear the music as it was made to be heard originally.
Re: YouTube puts the final nail in the loudness wars' coffin
#43If they could only do it for the ads also. The sole reason I started using adblock, was when I lived in Istanbul for couple of months, their ads were out of hands. Imagine having to control the volume, every time ad plays, in playlists or in front of videos.
Re: YouTube puts the final nail in the loudness wars' coffin
#44Earlier quoted context omitted.
I noticed! I am a bass player who now happens to write software in the audio industry (I work for a company that makes hardware). But I noticed before coming here. Some of the worst CDs in my record collection are: 1. Paul McCartney - Memory Almost Full (this is the worst album I own - considering Sir Paul left The Beatles over the mix of The Long and Winding Road, he should leave his own band over his master of this…
It was the fact that Youtube was normalising sound volumes that the author said nobody noticed, not that the loudness wars exists.. for which there are so many examples it might be quicker to list the counter-examples.
Thanks!
Re: YouTube puts the final nail in the loudness wars' coffin
#45>[on YT] Everything plays at a similar loudness, regardless of how it was mastered. And no-one has noticed. None of us noticed; it seems like the labels and sound engineers may have; take this image comparing the dynamic range of the CD and youtube releases of Pharrell's "Happy"[1]- I thought at the time it might just have been a mishap or random occurance, but now it looks like it was a very deliberate move. So, rat…
I noticed! I am a bass player who now happens to write software in the audio industry (I work for a company that makes hardware). But I noticed before coming here. Some of the worst CDs in my record collection are: 1. Paul McCartney - Memory Almost Full (this is the worst album I own - considering Sir Paul left The Beatles over the mix of The Long and Winding Road, he should leave his own band over his master of this…
It's noticeable on almost every track basically as soon as the drums kick in. (About ten seconds into "A Proper Story", for example). It's depressing that this has occurred even on a piece of indie content for which so much care has otherwise been taken— Darren Korb was the sound designer for the game and gave a terrific presentation at GDC 2012.
Re: YouTube puts the final nail in the loudness wars' coffin
#46I don't get it. Loudness normalization past the mastering stage (i.e. at the audio track uploaded by the label) will only make all audio louder or quiter, it can't increase the actual dynamic range of the track. Furthermore, the DR meter can easily produce bogus results if the equalization changes or with non-lossless joint-stereo encoding algorithms. I'd be cautious before celebrating.
Re: YouTube puts the final nail in the loudness wars' coffin
#47Re: YouTube puts the final nail in the loudness wars' coffin
#48I don't get it. Loudness normalization past the mastering stage (i.e. at the audio track uploaded by the label) will only make all audio louder or quiter, it can't increase the actual dynamic range of the track. Furthermore, the DR meter can easily produce bogus results if the equalization changes or with non-lossless joint-stereo encoding algorithms. I'd be cautious before celebrating.
Youtube, by adjusting all tracks to have the same average loudness, is basically saying "to those of you who would give up essential dynamic range, to purchase a little temporary loudness, you deserve neither dynamic range nor loudness"
The hope is that eventually labels will quit sacrificing dynamic range for loudness if all our digital music sources set the average loudness to be the same for all tracks.
Re: YouTube puts the final nail in the loudness wars' coffin
#49I don't get it. Loudness normalization past the mastering stage (i.e. at the audio track uploaded by the label) will only make all audio louder or quiter, it can't increase the actual dynamic range of the track. Furthermore, the DR meter can easily produce bogus results if the equalization changes or with non-lossless joint-stereo encoding algorithms. I'd be cautious before celebrating.
Humans like loud music, so louder music sounds better and sell more. So, how do you make your music MAXIMUM LOUD? Well, our digital formats have a setting for how loud any given sound is, but you can't just set it to the maximum value because then all sounds in your track will be equally loud. Or can you? Not all parts of a cymbal "phish" is equally loud, so setting it all to max will distort the sound (sacrifice dyn…
I love this adaptation.
Re: YouTube puts the final nail in the loudness wars' coffin
#50I don't get it. Loudness normalization past the mastering stage (i.e. at the audio track uploaded by the label) will only make all audio louder or quiter, it can't increase the actual dynamic range of the track. Furthermore, the DR meter can easily produce bogus results if the equalization changes or with non-lossless joint-stereo encoding algorithms. I'd be cautious before celebrating.
Humans like loud music, so louder music sounds better and sell more. So, how do you make your music MAXIMUM LOUD? Well, our digital formats have a setting for how loud any given sound is, but you can't just set it to the maximum value because then all sounds in your track will be equally loud. Or can you? Not all parts of a cymbal "phish" is equally loud, so setting it all to max will distort the sound (sacrifice dyn…