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IPhone Flash prototype got 30 min battery life

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Re: IPhone Flash prototype got 30 min battery life

#52
post #14

Earlier quoted context omitted.

> Now, we just need a Flash (the big desktop creation app) equivalent that spits out HTML5 code. Anyone working on that? I was just discussing this exact idea with a friend yesterday (although it's something I personally wouldn't be interested in). If done correctly, you could backend to HTML5+JS+CSS and still emit SWF for legacy support. Would certainly be interesting.

I heard about OpenLaszlo - http://www.openlaszlo.org/ - a few years ago, but I never got around toworking with it. It emitted Flash & Dynamic HTML.

It's pretty good. Definitely better than Adobe's tools for code. The art still has to be made in Flash though.

Unless there is some compelling reason to use Flash though, open tech (like AJAX) wins every time.

Re: IPhone Flash prototype got 30 min battery life

#53
post #42
post #38

Earlier quoted context omitted.

Flash on every device is not diversity. And Apple's walled garden does nothing to promote either diversity or interoperability. Separate your dislike of Flash from your reasoning on this subject for just a moment. What if it were Sun wanting to deploy a JVM for the iPhone? How about a .NET CLR? These certainly promote both interoperability and diversity. Now, would Apple allow them? Why not? Because they'd impact bat…

I never downvoted your comments, and do not I think that my points are fanboyism. > And Apple's walled garden does nothing to promote either diversity or interoperability. I want diversity of full device stacks. Many competing operating systems. Microsoft's business plan and the previously high cost of computers has convinced people that hardware and software are separate things. Apple's take is that they are not - t…

Silly, unsubstantiated remarks aren't as interesting as they sound in your dorm room.

Snarky, wildly inaccurate drivel doesn't lend you any much-needed credibility. If you're unaware of Apple's obsession with lock-in, I'm impressed you can get an internet connection from whatever planet you live on.

Apple doesn't need to make any money at all from the AppStore

Oh really? They just take a 30% cut because they're kind-hearted? True, it's not a huge chunk of their revenue, but it's a very high margin business and you can be damn sure they will fight to grow it as much as possible.

Moreover, your comment about a "pile of gold" is naive. Most companies in the tech sector, Apple included, are expected by investors to maintain a "growth" attitude. If you don't believe me, look at the incidence of dividend payments in high-tech companies versus the market as a whole. Sitting on a huge pile of gold does little to nothing for your stock price[1]; investors want to see up-and-to-the-right. This is a simple, if unfortunate, fact: Apple is on the prowl for every new revenue stream they can find, especially those that print margin dollars, because they must always appear to be a growth company, even though you and I know this is a noble lie at best.

[1] other than establish the "ground floor" valuation for your stock; point is, it does relatively little to drive investment when, by comparison, your peers are shoveling their cash hordes into idiotic buybacks and low-return R&D just to keep the illusion that they're taking over the world. I have substantial experience with this phenomenon at the company I work for.

Re: IPhone Flash prototype got 30 min battery life

#55
post #33

Earlier quoted context omitted.

Adobe can't even make a performant flash plugin for Mac OS X or Linux, why on god's green earth would it be any different for lesser hardware?

Apple won't let Adobe make a decent Flash plugin for OS X. Apple restricts APIs that the plugin needs to run well--things like access to hardware video acceleration. A lot of people at Adobe use Macs. A lot of people at Adobe work on Flash player. They don't just sit around screwing off all day; Flash on OS X is lousy but there isn't much they can do about it. I don't know why Apple does it. Stability? Stubbornness?…

Quake Live runs pretty well as a browser plugin on OS X. Is Flash that much more complicated?

Re: IPhone Flash prototype got 30 min battery life

#56
post #33

Earlier quoted context omitted.

Adobe can't even make a performant flash plugin for Mac OS X or Linux, why on god's green earth would it be any different for lesser hardware?

Apple won't let Adobe make a decent Flash plugin for OS X. Apple restricts APIs that the plugin needs to run well--things like access to hardware video acceleration. A lot of people at Adobe use Macs. A lot of people at Adobe work on Flash player. They don't just sit around screwing off all day; Flash on OS X is lousy but there isn't much they can do about it. I don't know why Apple does it. Stability? Stubbornness?…

I don't believe that for a second. It sure doesn't explain why Flash isn't performant on Linux, or are you going to blame that on Linus Torvalds?

Re: IPhone Flash prototype got 30 min battery life

#57
post #35
post #6

Earlier quoted context omitted.

Flash doesn't run "acceptably" on OSX or Linux. It uses around 30% of my cpu on either platform, compared to using only 3% of the cpu on my windows machine. Clearly they have some work to do before they can make flash as efficient as running on their core platform. Adobe should make flash work decently on other platforms before making one for the iphone... Running any flash app on my macbook causes the fan to turn on…

Let's add insult to injury: Apple has reported that a majority of crashes on a Mac — across the board — are due to Flash.

Flash is the single major reason Apple spun off plugins as separate processes, just so Flash's poor performance wouldn't make Safari crash so much.

Re: IPhone Flash prototype got 30 min battery life

#58
post #51

Come on, the real reason flash "can't perform" is because it would open up a competing app delivery vector that would undermine the app store. One with no approval power.

I call bullshit on these conspiracy theories that Apple is blocking Flash because it would compete with the app store. You can make apps in JS that will run in Mobile Safari. Is that a "competing app delivery vector"? If so, then why would Apple allow it, if it's so worried about hanging on to it's app store business?

I find it a little dubious that Flash would even be competition for the app store. The whole reason the app store and the iTunes store are so successful is because it's incredibly easy and, much to the chagrin of some people on here, centralized. Joe Schmoe can easily download and install a new app on his shiny new iPhone pretty easily with the app store. He knows where to go for new apps. That won't necessarily be the case with Flash.

I bet there's more to the story than performance issues, but I'd imagine it has more to do with Adobe producing a crappy product than it does with any of this nonsense. Apple thrives on the user experience being good, end-to-end, and I'd imagine they'll outright reject anything that sullies that.

Re: IPhone Flash prototype got 30 min battery life

#59
post #35
post #6

Earlier quoted context omitted.

Flash doesn't run "acceptably" on OSX or Linux. It uses around 30% of my cpu on either platform, compared to using only 3% of the cpu on my windows machine. Clearly they have some work to do before they can make flash as efficient as running on their core platform. Adobe should make flash work decently on other platforms before making one for the iphone... Running any flash app on my macbook causes the fan to turn on…

Let's add insult to injury: Apple has reported that a majority of crashes on a Mac — across the board — are due to Flash.

If that's true, why doesn't Apple make their own swf viewer? I mean, they're Apple, they have twenty billion dollars in the bank; they can afford to reimplement Flash Player.

Re: IPhone Flash prototype got 30 min battery life

#60
post #56

Earlier quoted context omitted.

Apple won't let Adobe make a decent Flash plugin for OS X. Apple restricts APIs that the plugin needs to run well--things like access to hardware video acceleration. A lot of people at Adobe use Macs. A lot of people at Adobe work on Flash player. They don't just sit around screwing off all day; Flash on OS X is lousy but there isn't much they can do about it. I don't know why Apple does it. Stability? Stubbornness?…

I don't believe that for a second. It sure doesn't explain why Flash isn't performant on Linux, or are you going to blame that on Linus Torvalds?

Linus won't let Adobe make a decent Flash plugin for Linux. Linus restricts APIs that the plugin needs to run well--things like access to hardware video acceleration.
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