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Superpowers – The extensible, collaborative HTML5 2D+3D game maker

sparklinlabs.com

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Re: Superpowers – The extensible, collaborative HTML5 2D+3D game maker

#11

I really want to write a detailed post explaining everything that's wrong with this idea but I just don't have time. I will however point out three things: 1. You haven't published anything or proven that this team is capable of making what you're advertising. 2. Do you really have the audacity to ask someone for a salary without having provided any service and after reading point #1? 3. You clearly don't understand…

Your post is very disrespectful and dismissive and I'd really rather not dignify it with an answer but it's at the top right now (because it's the most recent?) so I feel like I have to. I'll take this as an opportunity to share useful links :).

Here's a video of Superpowers (in all its early access glory) in action: https://www.youtube.com/watch?v=XxX7VFjf-XU

Here are two high-quality 2D jam games made with Superpowers in December and January: http://elisee.itch.io/

Here's a polished 3D demo we made in a couple days for the launch: https://sparklinlabs.com/game/player/

This is CraftStudio, Superpowers' cubic ancestor I built. It's been bought and used by thousands of people: http://craftstud.io/

We've been building a community and doing weekly livestreams in French (cause that's where we're from) for several months.

Superpowers is an extremely modular and extensible, real-time collaborative 2D+3D game maker built with Web technologies. It's the lightweight HTML5 "Unity" for indie developers who want more control, flexibility, native Web tools and the abillity to work online with their team. We're looking for financial support from the people who enjoy what we do and obviously, it's entirely OK for anyone to decide it's not for them :).

I wish for you that you'll find a better, healthier pastime than handwavingly mocking other people's hard work online.

Re: Superpowers – The extensible, collaborative HTML5 2D+3D game maker

#12

I really want to write a detailed post explaining everything that's wrong with this idea but I just don't have time. I will however point out three things: 1. You haven't published anything or proven that this team is capable of making what you're advertising. 2. Do you really have the audacity to ask someone for a salary without having provided any service and after reading point #1? 3. You clearly don't understand…

[deleted]

Re: Superpowers – The extensible, collaborative HTML5 2D+3D game maker

#13
Definitely something lost in translation...

You don't need funding to make an open source solution to game development.

There is lots of competition out there for what you are doing. Have you compared your project to others just like it?

Best bet is to continue to work on the open source project, but if you need funding, do that separately, and don't confuse it with open source.

Re: Superpowers – The extensible, collaborative HTML5 2D+3D game maker

#14
post #11

I really want to write a detailed post explaining everything that's wrong with this idea but I just don't have time. I will however point out three things: 1. You haven't published anything or proven that this team is capable of making what you're advertising. 2. Do you really have the audacity to ask someone for a salary without having provided any service and after reading point #1? 3. You clearly don't understand…

Your post is very disrespectful and dismissive and I'd really rather not dignify it with an answer but it's at the top right now (because it's the most recent?) so I feel like I have to. I'll take this as an opportunity to share useful links :). Here's a video of Superpowers (in all its early access glory) in action: https://www.youtube.com/watch?v=XxX7VFjf-XU Here are two high-quality 2D jam games made with Superpow…

Being extremely defensive isn't going to help you.

PW had valid points.

Re: Superpowers – The extensible, collaborative HTML5 2D+3D game maker

#15
The real-time collaboration seems kind of cool but also makes me wonder how you handle history, permissions, etc. If I'm editing code and you're editing code and I hit 'RUN' I don't want your half finished code that doesn't compile to prevent me from running the game.

I'm curious why I'd choose this over say Unreal (free), Unity3D (free), Source 2 (free). ok, they aren't 100% free but they're effectively free until you make money.

They all have a track record of shipping games on multiple platforms (some more than others). Some already have huge communities. 2 of them export to HTML5 if that's what you want. They have large detail animation system, cutscene systems, visual programming system, shader editors, quality importers for tons of formats...

Re: Superpowers – The extensible, collaborative HTML5 2D+3D game maker

#16

I really want to write a detailed post explaining everything that's wrong with this idea but I just don't have time. I will however point out three things: 1. You haven't published anything or proven that this team is capable of making what you're advertising. 2. Do you really have the audacity to ask someone for a salary without having provided any service and after reading point #1? 3. You clearly don't understand…

That was quite mean and nonconstructive. Real-time collaborative HTML5 game development is quite a unique approach.

Re: Superpowers – The extensible, collaborative HTML5 2D+3D game maker

#17

Definitely something lost in translation... You don't need funding to make an open source solution to game development. There is lots of competition out there for what you are doing. Have you compared your project to others just like it? Best bet is to continue to work on the open source project, but if you need funding, do that separately, and don't confuse it with open source.

You don't need funding to make an open source solution to game development.

I think you are confusing open source with free as in beer. A lot of open source projects are funded by companies, being open source doesn't exclude being paid to develop the software.

Re: Superpowers – The extensible, collaborative HTML5 2D+3D game maker

#18

The real-time collaboration seems kind of cool but also makes me wonder how you handle history, permissions, etc. If I'm editing code and you're editing code and I hit 'RUN' I don't want your half finished code that doesn't compile to prevent me from running the game. I'm curious why I'd choose this over say Unreal (free), Unity3D (free), Source 2 (free). ok, they aren't 100% free but they're effectively free until y…

> The real-time collaboration seems kind of cool but also makes me wonder how you handle history, permissions, etc. If I'm editing code and you're editing code and I hit 'RUN' I don't want your half finished code that doesn't compile to prevent me from running the game.

Script changes are marked as drafted until you explicitely choose to apply them to the current build (Ctrl+S), so you won't break the build because you're in the middle of typing a line of code. There'll be a membership and rights system, right now there's only a server-wide password. Real-time script editing uses the same tech behind google docs and such (operational transform). There's no special history support right now, the server owner can version the projects in Mercurial / Git manually. Later on we'd like to have a project-wide revision system right in the UI.

> I'm curious why I'd choose this over say Unreal (free), Unity3D (free), Source 2 (free). ok, they aren't 100% free but they're effectively free until you make money.

Unity, UE4 (and probably Source 2) are multi-GB download and fairly heavyweight tools with sooo many options and drawers. Don't get me wrong, I love Unity (haven't spent much time with UE and Source 2 isn't out yet), but Superpowers is competing with Game Maker, Construct and the likes, not the big engines.

Re: Superpowers – The extensible, collaborative HTML5 2D+3D game maker

#19

I really want to write a detailed post explaining everything that's wrong with this idea but I just don't have time. I will however point out three things: 1. You haven't published anything or proven that this team is capable of making what you're advertising. 2. Do you really have the audacity to ask someone for a salary without having provided any service and after reading point #1? 3. You clearly don't understand…

HOLD IT!

If you look at the presented site, you can see there is already a demo showcasing the technology. Furthermore, if you read their blog, you can see a long list of games already made with Superpowers. On top of that, it seems like Superpowers does nothing new - it simply brings together already proven technologies with a long track record for success. Consult the xkcd chart at http://xkcd.com/1497/ and you can see that's a very good predictor for success.

slams desk, points finger

Mister Wright, you are obviously not fit to be a prosecutor and should stick to being a defence attorney!

Re: Superpowers – The extensible, collaborative HTML5 2D+3D game maker

#20

I really want to write a detailed post explaining everything that's wrong with this idea but I just don't have time. I will however point out three things: 1. You haven't published anything or proven that this team is capable of making what you're advertising. 2. Do you really have the audacity to ask someone for a salary without having provided any service and after reading point #1? 3. You clearly don't understand…

Please re-examine the facts. An apology might be nice as well - these are real people after all.
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