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IPhone Flash prototype got 30 min battery life

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Re: IPhone Flash prototype got 30 min battery life

#3
For 90% of the sites that I visit, I would prefer no flash. Not to mention the battery, last thing I want is flash chewing through my battery for flash that I dont even want to see. I wouldnt mind the ability to click on a flash movie that isnt youtube, and have it launch a player.

Re: IPhone Flash prototype got 30 min battery life

#4
post #3

For 90% of the sites that I visit, I would prefer no flash. Not to mention the battery, last thing I want is flash chewing through my battery for flash that I dont even want to see. I wouldnt mind the ability to click on a flash movie that isnt youtube, and have it launch a player.

- I guess since it's on the Internet it must be true. - All the other smartphones which have Flash must have 30 min battery life. - Apple is saint and Adobe is evil. - iPhone is such an open platform.

Re: IPhone Flash prototype got 30 min battery life

#5
post #4
post #3

For 90% of the sites that I visit, I would prefer no flash. Not to mention the battery, last thing I want is flash chewing through my battery for flash that I dont even want to see. I wouldnt mind the ability to click on a flash movie that isnt youtube, and have it launch a player.

- I guess since it's on the Internet it must be true. - All the other smartphones which have Flash must have 30 min battery life. - Apple is saint and Adobe is evil. - iPhone is such an open platform.

Agreed, this "story" smells fishy. How is it that flash works acceptably on other platforms but not the iPhone?

A much more likely explanation is the one everyone has been assuming, viz., Apple doesn't want any code they haven't approved running on the phone, period.

Re: IPhone Flash prototype got 30 min battery life

#6
post #5
post #4

Earlier quoted context omitted.

- I guess since it's on the Internet it must be true. - All the other smartphones which have Flash must have 30 min battery life. - Apple is saint and Adobe is evil. - iPhone is such an open platform.

Agreed, this "story" smells fishy. How is it that flash works acceptably on other platforms but not the iPhone? A much more likely explanation is the one everyone has been assuming, viz., Apple doesn't want any code they haven't approved running on the phone, period.

Flash doesn't run "acceptably" on OSX or Linux. It uses around 30% of my cpu on either platform, compared to using only 3% of the cpu on my windows machine. Clearly they have some work to do before they can make flash as efficient as running on their core platform.

Adobe should make flash work decently on other platforms before making one for the iphone...

Running any flash app on my macbook causes the fan to turn on within 5 minutes -- it's horrible.

Re: IPhone Flash prototype got 30 min battery life

#7
post #3

For 90% of the sites that I visit, I would prefer no flash. Not to mention the battery, last thing I want is flash chewing through my battery for flash that I dont even want to see. I wouldnt mind the ability to click on a flash movie that isnt youtube, and have it launch a player.

You can install click2flash plugins on most browser that wont load the flash until you click on it.

Re: IPhone Flash prototype got 30 min battery life

#8
post #4
post #3

For 90% of the sites that I visit, I would prefer no flash. Not to mention the battery, last thing I want is flash chewing through my battery for flash that I dont even want to see. I wouldnt mind the ability to click on a flash movie that isnt youtube, and have it launch a player.

- I guess since it's on the Internet it must be true. - All the other smartphones which have Flash must have 30 min battery life. - Apple is saint and Adobe is evil. - iPhone is such an open platform.

After I installed click2flash on my macbook my average battery time went up.

Re: IPhone Flash prototype got 30 min battery life

#9
post #4
post #3

For 90% of the sites that I visit, I would prefer no flash. Not to mention the battery, last thing I want is flash chewing through my battery for flash that I dont even want to see. I wouldnt mind the ability to click on a flash movie that isnt youtube, and have it launch a player.

- I guess since it's on the Internet it must be true. - All the other smartphones which have Flash must have 30 min battery life. - Apple is saint and Adobe is evil. - iPhone is such an open platform.

Yes it would probably be safe to assume that 30mins is a little bit of an exaggeration. It doesnt make it any less true that most flash content are ads, and i dont want ads draining my battery even a little.

Re: IPhone Flash prototype got 30 min battery life

#10
post #6
post #5

Earlier quoted context omitted.

Agreed, this "story" smells fishy. How is it that flash works acceptably on other platforms but not the iPhone? A much more likely explanation is the one everyone has been assuming, viz., Apple doesn't want any code they haven't approved running on the phone, period.

Flash doesn't run "acceptably" on OSX or Linux. It uses around 30% of my cpu on either platform, compared to using only 3% of the cpu on my windows machine. Clearly they have some work to do before they can make flash as efficient as running on their core platform. Adobe should make flash work decently on other platforms before making one for the iphone... Running any flash app on my macbook causes the fan to turn on…

Performance is much improved on Linux these days (at least the x64 version).

My Macbook Pro running Ubuntu 9.10 uses about 5-10% CPU at most for flash video, and usually a little less for flash-only sites. The only problem is that when it crashes the browser is sans-flash until you restart it.

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