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About your last paragraph, I would say that that is even more important to optimize and to make low level layers for than graphical game engines (believe it or not :)). The thing is while gaming is seen as a "performance critical" application, where it is natural to want the maximum performance to be squeezed out of your hardware, Web development is just a behemoth of inefficiency, and we think that that is the norm…
Hi, I'm working on a library to allow something like this (rendering web UI's with a WebGL backend). It's in very early stages. Feedback is very welcome: https://github.com/davedx/lustro
I just wonder how well text performance will be. Would be awesome to get near native speed with editors like Brackets and Atom.