>Next comes one of the worst and one of the best parts of D&D’s character system. D&D’s Race system is, frankly, kind of gross. The idea that a person’s race tells you something about their character is a sign of the racist elements in the fantasy tradition before and around D&D. ...Really? This type of thought coming from MIT makes me question my sanity.
Agreed. "Dwarves are good at building things not because of some essential genetic racial qualities, but because they are raised in a culture that values building and passes on a certain set of traditional practices around it." Dwarves (and Elves) can also see in the dark and can live for many hundreds of years. In many ways a character's race is a set of advantages derived from genetic qualities. This isn't race in…
Assignment: Creating a D&D Character
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Re: Assignment: Creating a D&D Character
#62Providing a scanned copy of the most recent Player's Handbook probably isn't the best idea for something like this. Any of the System Reference Documents from the 3rd Edition era could stand in its place without many material changes.
Re: Assignment: Creating a D&D Character
#63Earlier quoted context omitted.
Traveller's system had the odd effect of making the best characters (those with the most skills) also really old. It was odd as a teenager roleplaying a 48 year-old military veteran. My main thought was always "why am I out adventuring instead of just getting some rest?"
I always assumed that this is the far future and life spans are longer so 40 is relatively young
And Tl:9 of course offers the first future techs, e.g. fusion reactors. Tl:A reliable interstellar travel and automatic factories, and huge progress in the high times of big trade empires spanning years of FTL travel, and the collapse of civilization, technology and dark ages, when ever those empires fall.
Living at Tl:F and being wealthy could buy you a lot of years, before you need to worry about age. But I was restricting my idea of a "better" assignment to Tl:8. So you can imagine every career path here and now, e.g. odd ones you never want to live in real life like the doctor who works for crime syndicate (above example), but that is fun in a role playing game, or would make a good trope in a novel or film.