Announcing Starfighter
41–50 of 418 posts
Re: Announcing Starfighter
#42> We’re not here to fix the technical interview: we’re here to destroy it, and create something new and better in its place. That sounds pretty bold - some of us are kind of happy to go in and do an interview and talk about our experience and not spend a lot of time playing a game. I could see the game as more likely to work for people with lots of time and not as much experience or proficiency with the typical proce…
If the only reason you'd mess around with Starfighter is to get a job, we've done something wrong. This isn't one of those sites where you solve discrete programming puzzles for badges, or in lieu of a whiteboard interview.
That was just my first impression.
At my age, I kind of know how I stack up: I've met really awesome people like Andrew Tridgell and... I'm not one of them. So I don't feel like I have anything to prove, and I much prefer to hack on open source ( http://journal.dedasys.com/2014/04/27/an-erlang-postgres-dri... ) or side projects where I make and create something rather than playing a game. So I really don't think I'd use it unless I had to as part of a job process. I don't think that's where you're going with it though; it's more of a way to attract interesting people who might otherwise not get noticed, right?
So I'm "not your target market", which is of course natural and to be expected. I think it's a great way to find people who might otherwise slip through the cracks, and have the time and inclination for puzzles.
Re: Announcing Starfighter
#43Re: Announcing Starfighter
#44I’m curious as to how much this will select for people with free time. Many of the CTFs I’ve played in required a quite non-trivial amount of investment of time (which I didn’t mind, as they’ve been quite enjoyable), but there are certainly people who can’t afford n dozen hours to solve problems due to family/work/other obligations. I do think this is significantly better than the alternative, but I’m also concerned…
That said, the perfect shouldn't be the enemy of the good here. The hiring process as it exists on March 9th 2015 is already insanely hostile to people who don't have scheduling flexibility to invest hundreds of hours to doing speculative work. "Hey, could you fly to a different continent for 3 days to do six rounds of in-person interviews?" is considered an attractive, reasonable proposition.
We can extract more signal than that gauntlet gives, in substantially less time, delivered in the candidate's own space and at their own pace. This is an unambiguous win for candidates with commitments.
Re: Announcing Starfighter
#45One of the conventional complaints against CS-algorithm-heavy interviewing is that companies ask all these tough questions about distributed cache latency in red-black tree optimizations, then once they hire people, they're just bashing out PHP and MySQL. How do you make sure that the companies hiring your services have challenges that live up to the skills you're selecting for?
On the other hand, they may want to be a bit more selective to keep great programmers coming to the site.
Re: Announcing Starfighter
#46Earlier quoted context omitted.
If the only reason you'd mess around with Starfighter is to get a job, we've done something wrong. This isn't one of those sites where you solve discrete programming puzzles for badges, or in lieu of a whiteboard interview.
If it's not going to help me get a job (and increase my exposure to companies that might look at my stats), then why, as a developer, would I play it? I know you mean well, but I improve my development skills by developing applications.
(b) For similar reasons to the ones that make you noodle with a programming language you doubt you'll ever use in production
(c) For the same reason anyone ever did anything with a BeBox
(d) Because for some of the technologies/concepts we work with, our dumb game will be the easiest way to get your hands dirty with them.
Re: Announcing Starfighter
#47Re: Announcing Starfighter
#48One of the conventional complaints against CS-algorithm-heavy interviewing is that companies ask all these tough questions about distributed cache latency in red-black tree optimizations, then once they hire people, they're just bashing out PHP and MySQL. How do you make sure that the companies hiring your services have challenges that live up to the skills you're selecting for?
Re: Announcing Starfighter
#49I get what they're trying to do, but did this read like a rant from a crazy person to anyone else? Just the first header block read like they were creating some kind of videogame company... and then finally at the bottom of that text block, "Oh, it has something to do with interviews..." and then halfway down the next section, "oh, it's that kind of CTF". Anyway, seems cool if they can make applying for jobs more int…
Re: Announcing Starfighter
#50Earlier quoted context omitted.
If the only reason you'd mess around with Starfighter is to get a job, we've done something wrong. This isn't one of those sites where you solve discrete programming puzzles for badges, or in lieu of a whiteboard interview.
> If the only reason you'd mess around with Starfighter is to get a job, we've done something wrong That was just my first impression. At my age, I kind of know how I stack up: I've met really awesome people like Andrew Tridgell and... I'm not one of them. So I don't feel like I have anything to prove, and I much prefer to hack on open source ( http://journal.dedasys.com/2014/04/27/an-erlang-postgres-dri... ) or side…
I'm the Dwarf Fortress kind of game player, when I ever play games, if that gives you a sense of the direction I'm pulling us.
If Starfighter is only rewarding to people like Andrew Tridgell, we've done something very wrong; count on us to adjust course quickly if that happens.