Is this due to some subtle distinction between valid moves/games and positions? Because since the starting position is given, and the rules are set, surely it's possible (in theory) to simply emulate all possible moves, and recording positions as one goes along, backtracking on cycles [ed: and on check mate]?
Number of legal 18x18 Go positions computed. One more to go
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Re: Number of legal 18x18 Go positions computed. One more to go
#52Earlier quoted context omitted.
What makes complexity "false"? Is it "complexity I don't find interesting"?
I think 'artificial' would be a better word here. For example, in Magic the Gathering, there is a very basic turn structure and set of rules that define the game (draw a card, play some cards, attack, play some more cards, done) that is convoluted by several factors, including an increasingly large dictionary of terms relating to abilities and powers of the cards, and a correspondingly dense set of rules to handle th…
(Also, that a creature's power and toughness might change has been part of the game since the very beginning: see Giant Growth.)
Re: Number of legal 18x18 Go positions computed. One more to go
#53I don't understand this quote: "[determining the number of valid positions is] sadly unattainable for Chess, where determining if a given position is legal is the essence of a class problems known as Retrograde analysis.". Is this due to some subtle distinction between valid moves/games and positions? Because since the starting position is given, and the rules are set, surely it's possible (in theory) to simply emula…
Disclaimer: I don't know what I'm talking about, just googled retrograde analysis
Re: Number of legal 18x18 Go positions computed. One more to go
#54I don't understand this quote: "[determining the number of valid positions is] sadly unattainable for Chess, where determining if a given position is legal is the essence of a class problems known as Retrograde analysis.". Is this due to some subtle distinction between valid moves/games and positions? Because since the starting position is given, and the rules are set, surely it's possible (in theory) to simply emula…
Re: Number of legal 18x18 Go positions computed. One more to go
#55Anyone here play? It is pretty much the ultimate boardgame. Its like game-theory the game. From the very start you are embroiled in interesting risk/reward and provoking you opponent to overextending type stuff. Great place to play is gokgs.com I actually cant play many strategy games anymore because I realize this is like go with a load of crap thrown on it. My friend and I call this 'false complexity' the game isnt…
In Dota for example the false complexity is what allows someone with not so great analytical thinking but great knowledge of the complexity (items and hero combinations) to fare pretty well. It helps level the field. Although comparing go to RTS is extremely misleading. RTS's have pretty deep of what I call 'continuous tactics' where you need to plan an optimal control of your character with a continuum rather than d…
Re: Number of legal 18x18 Go positions computed. One more to go
#56Earlier quoted context omitted.
What makes complexity "false"? Is it "complexity I don't find interesting"?
I think 'artificial' would be a better word here. For example, in Magic the Gathering, there is a very basic turn structure and set of rules that define the game (draw a card, play some cards, attack, play some more cards, done) that is convoluted by several factors, including an increasingly large dictionary of terms relating to abilities and powers of the cards, and a correspondingly dense set of rules to handle th…
Re: Number of legal 18x18 Go positions computed. One more to go
#57I don't understand this quote: "[determining the number of valid positions is] sadly unattainable for Chess, where determining if a given position is legal is the essence of a class problems known as Retrograde analysis.". Is this due to some subtle distinction between valid moves/games and positions? Because since the starting position is given, and the rules are set, surely it's possible (in theory) to simply emula…
Re: Number of legal 18x18 Go positions computed. One more to go
#58Anyone here play? It is pretty much the ultimate boardgame. Its like game-theory the game. From the very start you are embroiled in interesting risk/reward and provoking you opponent to overextending type stuff. Great place to play is gokgs.com I actually cant play many strategy games anymore because I realize this is like go with a load of crap thrown on it. My friend and I call this 'false complexity' the game isnt…
In Dota for example the false complexity is what allows someone with not so great analytical thinking but great knowledge of the complexity (items and hero combinations) to fare pretty well. It helps level the field. Although comparing go to RTS is extremely misleading. RTS's have pretty deep of what I call 'continuous tactics' where you need to plan an optimal control of your character with a continuum rather than d…
I think the words you're looking for are "micromanagement" (if it's about dealing with more than one unit) and "mechanical skill" if it's about having twitch reaction times (for last hitting, landing spell-combos, etc.)
I play DotA on and off, and thi is the part that irritates me the most :x
Re: Number of legal 18x18 Go positions computed. One more to go
#59I wonder if the time could be improved by optimising the programs some more, since at this scale constants matter a lot. The amount of memory needed might not be reducible but optimising a tight loop and reordering it to take advantage of cache effects could yield nontrivial speedups.
Taking advantage of the very wide new instructions in recent CPUs might also be worth it, instructions which compilers often have difficulty figuring out how to use effectively:
http://davidad.github.io/blog/2014/02/25/overkilling-the-8-q...