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How Game of War makes more than $1M a day

bloomberg.com

11–20 of 61 posts

Re: How Game of War makes more than $1M a day

#11

Is it good? Article is silent on that. Not one screenshot.

You can play it, but to compete well you need to spend money. Pay to win, like any other game. So no, it's not good. It's based on wallet size, not skill.

It's just the new way of things: The game is free, but the fun costs extra.

Re: How Game of War makes more than $1M a day

#12
In a funny way it's players teaching game developers bad lessons.

Consumers don't wanna pay 60 bucks for a phone game. Or even 6 bucks. They do want to make in-app purchases.

The saying may go don't hate the player, hate the game, but its a funny turnabout one level up, where players influence developers.

Don't hate the nature of the game, hate the nature of the player.

Tant pis.

Re: How Game of War makes more than $1M a day

#13
post #5
post #3

We were bound to get to this point, but I'm still a bit disappointed. I have very little desire to play a game which intentionally skews the playing field based on in-app purchases. Personally I would far rather pay $60 or whatever for the game and then compete based on skill and luck, rather than on who wants to waste the most money.

Agreed. I think these games teach its players harmful life lessons too. They're rewarded for spending the most money (like GoW) or for showing up (like an MMO). That's not how you get good at things in real life. I've been a (relatively serious) gamer since I was a kid. My parents always thought it was a waste of time. But I think I learned more about dedication and growth playing WC3 than I did playing sports. I def…

"They're rewarded... for showing up (like an MMO). That's not how you get good at things in real life."

It really is though. If you show up every day and put in the work, you WILL get better at whatever you're doing. That's also something your colleagues and the people who surround you appreciate, see Cal Ripken, Jr. for example. He wasn't an outstanding player, but he didn't miss a single game for 16 years, he showed up every day, no matter what.

Not sure what sports you played and at what level, I played basketball growing up at national level but also competed at LANs across the country on COD4 and learned lots of lessons from both.

Re: How Game of War makes more than $1M a day

#15
post #5
post #3

We were bound to get to this point, but I'm still a bit disappointed. I have very little desire to play a game which intentionally skews the playing field based on in-app purchases. Personally I would far rather pay $60 or whatever for the game and then compete based on skill and luck, rather than on who wants to waste the most money.

Agreed. I think these games teach its players harmful life lessons too. They're rewarded for spending the most money (like GoW) or for showing up (like an MMO). That's not how you get good at things in real life. I've been a (relatively serious) gamer since I was a kid. My parents always thought it was a waste of time. But I think I learned more about dedication and growth playing WC3 than I did playing sports. I def…

I'm reminded of the Woody Allen quote that 80% of success is showing up. Patient practice leads to getting good at things.

(Was an MMO player, love the genre, don't have time lately)

Re: How Game of War makes more than $1M a day

#16
post #5

Earlier quoted context omitted.

Agreed. I think these games teach its players harmful life lessons too. They're rewarded for spending the most money (like GoW) or for showing up (like an MMO). That's not how you get good at things in real life. I've been a (relatively serious) gamer since I was a kid. My parents always thought it was a waste of time. But I think I learned more about dedication and growth playing WC3 than I did playing sports. I def…

"They're rewarded... for showing up (like an MMO). That's not how you get good at things in real life." It really is though. If you show up every day and put in the work, you WILL get better at whatever you're doing. That's also something your colleagues and the people who surround you appreciate, see Cal Ripken, Jr. for example. He wasn't an outstanding player, but he didn't miss a single game for 16 years, he showe…

I should have clarified that there's a difference between showing up and mindfully playing / practicing and simply showing up. You and Cal Ripken Jr showed up to practice with the intention of getting better. If you're to actually get better at your job, you show up and try and get better at your job. But if you show up and just go through the motions (the real-life equivalent of clicking a bunch of buildings to mine resources) you will be squandering your potential. I think we agree--I just wasn't clear enough in my first comment.

Re: How Game of War makes more than $1M a day

#18
Does no one here play arcade games?

Okay granted In-App purchases are generally more than 25-50 cents or the 1-2$ it costs these days at your local AMC, but I don't think it's disappointing in the slightest (and pretty predictable if you look at gaming history) that many people prefer to throw a few bucks a week at a casual game vs. spending $60 on something that might sit on the shelf.

Though, I'm more a Clash of Clans guy...

Re: How Game of War makes more than $1M a day

#19

Earlier quoted context omitted.

You can play it, but to compete well you need to spend money. Pay to win, like any other game. So no, it's not good. It's based on wallet size, not skill.

It's just the new way of things: The game is free, but the fun costs extra.

That's the best way I've heard it worded. Makes it more obvious than "pay to win."

Re: How Game of War makes more than $1M a day

#20
post #9

Earlier quoted context omitted.

You can play it, but to compete well you need to spend money. Pay to win, like any other game. So no, it's not good. It's based on wallet size, not skill.

Is there any competitive simulation game for mobile that is not pay to win? I'm looking for something along the lines of League of Legends business model.

For me the question is are there any games where you can trade time for money. Which is to say you can be just as good/powerful/equipped as any other player who spent $x by putting in y minutes of play time. And then what is the factor 'k' such that $1 = k? Basically what level does skill play in your cost of levelling.
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