Live data from Hacker News

How Game of War makes more than $1M a day

bloomberg.com

1–10 of 61 posts

Re: How Game of War makes more than $1M a day

#3
We were bound to get to this point, but I'm still a bit disappointed. I have very little desire to play a game which intentionally skews the playing field based on in-app purchases. Personally I would far rather pay $60 or whatever for the game and then compete based on skill and luck, rather than on who wants to waste the most money.

Re: How Game of War makes more than $1M a day

#5
post #3

We were bound to get to this point, but I'm still a bit disappointed. I have very little desire to play a game which intentionally skews the playing field based on in-app purchases. Personally I would far rather pay $60 or whatever for the game and then compete based on skill and luck, rather than on who wants to waste the most money.

Agreed. I think these games teach its players harmful life lessons too. They're rewarded for spending the most money (like GoW) or for showing up (like an MMO). That's not how you get good at things in real life.

I've been a (relatively serious) gamer since I was a kid. My parents always thought it was a waste of time. But I think I learned more about dedication and growth playing WC3 than I did playing sports. I definitely would not feel that way had I played GoW instead.

Re: How Game of War makes more than $1M a day

#9

Is it good? Article is silent on that. Not one screenshot.

You can play it, but to compete well you need to spend money. Pay to win, like any other game. So no, it's not good. It's based on wallet size, not skill.

Is there any competitive simulation game for mobile that is not pay to win? I'm looking for something along the lines of League of Legends business model.
Post reply on HN