Earlier quoted context omitted.
In the end people realize you can actually build things up without paying this complexity tax with simpler languages. This is why languages like Go succeed. Of course, you pay the tax somewhere else and that is code duplication. You see this in Go due to the lack of generics, which often results in duplication of code for different types or reliance on reflection (which is slower and can lead to runtime errors). This…
But that is so rarely an issue... You might encounter an occasional specific circumstance where you will need do some code duplication in Go, but I've written many thousands of lines of Go and have had to resort to duplicated code once (and in that particular case all that required was a couple copy-pastes and minor edits, and I'd have to go back and revisit it but it's possible I could have solved it more elegantly…
For you...
It depends on what kind of code you are working on. If you work a lot on numeric code (e.g. in machine learning), you want to make it easy to specialize on e.g. 32-bit or 64-bit floats.
Also, since only built-in types are generic, you cannot implement other containers (you never need binary search trees?) in a safe manner.
So, yes, the lack of generics is a frequent issue for me.