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EA Shuts Down ‘SimCity’ and ‘The Sims’ Developer Maxis

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Re: EA Shuts Down ‘SimCity’ and ‘The Sims’ Developer Maxis

#81
post #56

Earlier quoted context omitted.

What about DICE? And BioWare? I wonder if DICE came to the negotiation table more prepared and/or with something up their sleeve. It could be that EA is hands off so long as a studio produces highly profitable titles. As soon as there's a dip, snip snip.

It's widely agreed that Battlefield has been on the decline since 3 (3 being the first game released under EA). Bioware has been putting out exceedingly mediocre games since their purchase, not to mention are the laughing stock of many gamers.

Calling Mass Effect 2 and 3 "exceedingly mediocre" puts you in a camp that is, by pretty much any metric, very fair from the mainstream. And I wonder who these "many gamers" are who think BioWare is a laughingstock. Do elaborate, please.

Re: EA Shuts Down ‘SimCity’ and ‘The Sims’ Developer Maxis

#82
post #68
post #26

Earlier quoted context omitted.

Icon is the correct term. SimCity had one of the earliest form of DRM I remember. The almost-impossible to Xerox manual (highly reflective paper so photocopies would come black) was used to answer a question the game asked you, about the population of a specific city on a certain page of the manual. Loosing the manual was not an option. Farewell Maxis.

This is not DRM, it's copy protection. DRM is about stopping you from using a product you paid money for - as Wikipedia puts it "[controling] the use of digital content and devices after sale." No matter how many years in the future you travel, no matter what happens to Maxis, the original Sim City will still work (assuming you still have the manual, and hardware capable of playing it.)

I'm glad there has sometime, somewhere, been a literal, physical-realm use for the term "Copy Protection"

Re: EA Shuts Down ‘SimCity’ and ‘The Sims’ Developer Maxis

#83
post #4

There seems to be a lot of misinformation going around. They're chopping off the people of Maxis but the name will remain (ahem!). Same for the IP, it will live on and be farmed to (an)other studio(s). (I don't side with EA. Sad day for SimCity lovers. Maxis is a mammoth of history and should not be chopped up. My thoughts for the devs that lost jobs...)

Wasn't this a strategy one empire used to control the territories it annexed? Take over, split the population, and move them to other cities. Forced them to integrated, and made revolt impossible.

Re: EA Shuts Down ‘SimCity’ and ‘The Sims’ Developer Maxis

#84
post #80

Earlier quoted context omitted.

This is pretty much how a deadly virus works, right? Infect a particular game brand (cell) by buying (infecting) it, generate enough new copies of the virus (selling the game), then destroy it and release the virus onto the next cells. If the analogy is correct, the game market will either die, find a cure and eject EA or EA adapts and finds a way to coexist such as not to kill the host cells anymore.

Not really: in this case the games sold by an infected game studio aren't copies of the original entity that go on to infect other game studios. They're more of a waste product. EA consumes game studios for sustenance and excretes a steady stream of sub-par sequels as it slowly digests its prey.

Apparently I haven't been clear enough, so let me rephrase: What DNA is to a virus, money is to EA. Selling games is how they get their money, which is then used to infect more games and destroying them all in the process. Well that's at least how my analogy was supposed to work.

Re: EA Shuts Down ‘SimCity’ and ‘The Sims’ Developer Maxis

#85
post #15

This is just my opinion, though semi-backed by conversations I've had with people who work at EA. EA Gameplan in a nutshell. 1) Force studio to make changes to a game that benefit the EA but have no tangible (or very little) benefit to the customers (Forcing use of Origin, Sims being online only, etc..) 2) Act surprised when the proverbial shit hits the fan with angry customers. 3) Let said customers know that "you'r…

What about DICE? And BioWare? I wonder if DICE came to the negotiation table more prepared and/or with something up their sleeve. It could be that EA is hands off so long as a studio produces highly profitable titles. As soon as there's a dip, snip snip.

Bioware has had some major issues under EA as well. DICE works because they create games that work really well with EA's strategy: hollywood-esque action games for the masses

Re: EA Shuts Down ‘SimCity’ and ‘The Sims’ Developer Maxis

#86
post #81
post #56

Earlier quoted context omitted.

It's widely agreed that Battlefield has been on the decline since 3 (3 being the first game released under EA). Bioware has been putting out exceedingly mediocre games since their purchase, not to mention are the laughing stock of many gamers.

Calling Mass Effect 2 and 3 "exceedingly mediocre" puts you in a camp that is, by pretty much any metric, very fair from the mainstream. And I wonder who these "many gamers" are who think BioWare is a laughingstock. Do elaborate, please.

I, for one, was extremely disappointed in Mass Effect 2 as compared to the original. As a result, I didn't buy the third.

Mass Effect, was, in my opinion, truly inimitable. While the sequels may have kept the setting and had very high production values, at their core they were little more than a sequence of cover-based setpieces and cutscenes.

Dragon Age 2 was even more of regression from Dragon Age: Origins. Origins may not have had quite the same depth as truly old-school CRPGs such as Baldur's Gate or Planescape: Torment, but it took many ideas from that heritage and translated it into something indubitably modern.

I wouldn't call BioWare a laughingstock, but they certainly haven't fared well creatively under EA.

Re: EA Shuts Down ‘SimCity’ and ‘The Sims’ Developer Maxis

#88

Westwood, Origin, Bullfrog, Maxis.... EA's strategy seems to be "Buy studio, make them shovel a couple incomplete games out of the door, close studio, repeat." Okay, they're asshats. What I don't get is, how does this make them any money? They're basically strip-mining the games industry, is this really more profitable than actually making good games?

The SimCity reboot and The Sims 4 were a bad joke. So it's not surprising. It was definitely EA's fault to guide SimCity and Sims 4 in the wrong direction. Less content, fake simulation, even more DLCs, always-on-DRM, smaller game worlds, more casual gameplay. EA was also named the worst company to work for in the U.S.

Re: EA Shuts Down ‘SimCity’ and ‘The Sims’ Developer Maxis

#89
post #53
post #40

Earlier quoted context omitted.

On the plus side, it looks like there is a vacancy in the simulation game market...

Coincidentally I was just looking back into the state of city simulation games the other day. On my list of "Games I have played beyond any reasonable number of hours" is Sim City 4 with the various mods available. I was, like most, disappointed with the 2013 offering. Cities XL never really piqued my interest, and I've also switched entirely to Linux for my desktop needs. Then the other day I heard about an upcoming…

I quite like sim building games. My most recent favourite is Banished http://www.shiningrocksoftware.com/game/ Not nearly as complex as sim city but still very enjoyable

Re: EA Shuts Down ‘SimCity’ and ‘The Sims’ Developer Maxis

#90

Earlier quoted context omitted.

This is pretty much how a deadly virus works, right? Infect a particular game brand (cell) by buying (infecting) it, generate enough new copies of the virus (selling the game), then destroy it and release the virus onto the next cells. If the analogy is correct, the game market will either die, find a cure and eject EA or EA adapts and finds a way to coexist such as not to kill the host cells anymore.

Except when a company dies, no people actually die. They can go on and create new games and new companies.

>Except when a company dies, no people actually die.

except that isn't always true. [0]

Suicide Rates Rising for Older U.S. Adults - Rates for 40-64 year-olds may be increasing due to financial circumstances, according to American Journal of Preventive Medicine

[0] : http://www.elsevier.com/about/press-releases/research-and-jo...

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