Earlier quoted context omitted.
Eliminating competition.
Pretty good strategy from a financial perspective if you consider game purchasing to be a zero-sum game. If your average consumer is willing to spend $XX on games, and $YY is going to solid competitor ZZ, then acquiring and shutting down ZZ, removing them from the game industry, frees up that $YY to be spent on EA games. What I don't understand about that strategy is what prevents the acquired employees from re-formi…
EA Shuts Down ‘SimCity’ and ‘The Sims’ Developer Maxis
31–40 of 204 posts
Re: EA Shuts Down ‘SimCity’ and ‘The Sims’ Developer Maxis
#32Earlier quoted context omitted.
Eliminating competition.
Pretty good strategy from a financial perspective if you consider game purchasing to be a zero-sum game. If your average consumer is willing to spend $XX on games, and $YY is going to solid competitor ZZ, then acquiring and shutting down ZZ, removing them from the game industry, frees up that $YY to be spent on EA games. What I don't understand about that strategy is what prevents the acquired employees from re-formi…
Re: EA Shuts Down ‘SimCity’ and ‘The Sims’ Developer Maxis
#33Westwood, Origin, Bullfrog, Maxis.... EA's strategy seems to be "Buy studio, make them shovel a couple incomplete games out of the door, close studio, repeat." Okay, they're asshats. What I don't get is, how does this make them any money? They're basically strip-mining the games industry, is this really more profitable than actually making good games?
The CEO is more beholden to analysts and stockholders than to customers. He has more to lose by failing expectations than he has to gain by exceeding expectations. Therefore, EA adopts a strategy that minimizes variance rather than maximizing profit.
But yes, it's profitable enough. Games and studios generally have more name-recognition than publishers. EA can take existing name-recognition on a series and generate large revenue from the first bad game they turn out. They launch a large marketing campaign, and by pushing pre-orders they can get more people to spend money on a game before they have an opportunity to find out what the product is that they're actually buying. At this point it's practically a science, and the market is only starting to push back (the latest Assassin's Creed may be doing a number on pre-orders).
Re: EA Shuts Down ‘SimCity’ and ‘The Sims’ Developer Maxis
#34There seems to be a lot of misinformation going around. They're chopping off the people of Maxis but the name will remain (ahem!). Same for the IP, it will live on and be farmed to (an)other studio(s). (I don't side with EA. Sad day for SimCity lovers. Maxis is a mammoth of history and should not be chopped up. My thoughts for the devs that lost jobs...)
Re: EA Shuts Down ‘SimCity’ and ‘The Sims’ Developer Maxis
#35Earlier quoted context omitted.
I hope that is EA's strategy, as it will end them. The overhead of entering the games industry is cheaper than ever, and as a result we are seeing more and more independent game developers successfully penetrating the market.
EA has been around for 30 years though, so whatever they are doing, it works - what I don't understand is why does it work.
Re: EA Shuts Down ‘SimCity’ and ‘The Sims’ Developer Maxis
#36I was just thinking today about how cool a modern open world version of SimAnt would be. Oh well. Edit: Someone posted a link to this but then it got deleted: http://www.formicarium.org/
http://www.abc.net.au/radionational/programs/scienceshow/exo...
Re: EA Shuts Down ‘SimCity’ and ‘The Sims’ Developer Maxis
#37Re: EA Shuts Down ‘SimCity’ and ‘The Sims’ Developer Maxis
#38Wow, an icon of my childhood gone. If you're an affected developer, shoot me an email & I'll be happy to put you in our pipeline.
Icon is the correct term. SimCity had one of the earliest form of DRM I remember. The almost-impossible to Xerox manual (highly reflective paper so photocopies would come black) was used to answer a question the game asked you, about the population of a specific city on a certain page of the manual. Loosing the manual was not an option. Farewell Maxis.
Definitely iconic. Fond memories!
Re: EA Shuts Down ‘SimCity’ and ‘The Sims’ Developer Maxis
#39Westwood, Origin, Bullfrog, Maxis.... EA's strategy seems to be "Buy studio, make them shovel a couple incomplete games out of the door, close studio, repeat." Okay, they're asshats. What I don't get is, how does this make them any money? They're basically strip-mining the games industry, is this really more profitable than actually making good games?
To be fair, EA Sports did discontinue some of their less popular games, such as Rugby and Cricket.
Re: EA Shuts Down ‘SimCity’ and ‘The Sims’ Developer Maxis
#40Westwood, Origin, Bullfrog, Maxis.... EA's strategy seems to be "Buy studio, make them shovel a couple incomplete games out of the door, close studio, repeat." Okay, they're asshats. What I don't get is, how does this make them any money? They're basically strip-mining the games industry, is this really more profitable than actually making good games?